Springbok said:I feel your pain at the frustration in the Euromillions and the 6/49 game. I bet hundreds of millions suffer from the same painI must spend more time with the 6/49 game. Chasing pairs in the 49s is not going to finance a 2 to 3 month tour of Europe and save me from having to work for a living. I could do it but it would have to be by bicycle and sleeping in the ditches
Better to do it in a Bentley Le Mans Turbo.
First of all we must knock the 6/49 game into some kind of recognizable shape. I will use the South African 6/49 game updated to the Saturday draw with the programme. You can do this with your particular lottery. I will use my Omega3 trip file{1,2,3: 4,5,6: 7,8,9 ... 46,47,48}. Avoid the full monty of 18,000+ trips for obvious reasons. I would rather look at 16 trips than 18,000 plus. Load your data file and then invoke the omega3 file and hit trips. Sort the trips in skip1 column in descending order. The zeros in that column will indicate which trips hit last draw. Now look at the skip 2 column and write the the skips opposite the winning trips in the skip1 column. Then go back to the loading screen and eliminate the last draw and load again and carry on in the same way. Do this a couple of times. Below is the reporting I wrote down for the last 5 SA draws.
draw1> 0,0,2,2,5,11
draw2>0,0,1,1,3
draw3> 1,1,1,1,2,4
draw4> 0,1,1,1,2,3
draw5> 0,1,1,3,3,9
The first thing to notice is the number of trips active in the draws. Four in draw1, three in draw 2. Three in draw 3. Four in draw 4 and four in draw 5. It would seem that 5 or 6 trips could only make a rare appearance(further testing would be necessary. The median of the trips is 1(meaning that 50% of the time half of them will hit in the first 2 draws and the rest from draw 2 inwards. Remember the count starts at zero so 1 = 2 in skip language. Note the spread of trips on either side of the median. So far we have given the game a bit of shape from originally a formless void. The trick now is to pick the correct 3 or 4 trips that will hit next draw giving us a small pool of numbers to make our life a bit easier. Over the next few days I will be writing some VB6 code to attempt to achieve this and hopefully give Patrick some pseudocode to implement in the programme. Of course I am not sure if this will be achievable with any degree of accuracy but testing will confirm. No doubt Patrick will suggest I start my tour of Europe by bicycle now and extend it to Vladivostok![]()
Bonjour Springbok,
Thank you again for your efficient ideas. Lottos commissions are going to change their games!
Yes, I'll never get my dream Roll Royce. However, walking is better for health I have been said. Must I believe that?
I'll test your method for 649. My best results for this lottery is from using about 14 layers from Bright6, take out the doubles, and create lines of six numbers. Then, I use each line as a filter. I analyse first Trips, then analyse Trips split in pairs, the balls from these pairs. I choose 20 to 25 balls to form a group. Too much numbers but a good reduction from 49 to 25 numbers.
Sometimes, all 6 numbers are not in the 14 layers. I consecuently don't use layers anymore. I just split the 49 numbers into 8 lines. I analyse then trips then pairs then balls. I must work more to confirm choosen numbers.
taaroa
But the principle is the same
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