Winnalotto-Sangoma 2

Patrick123

Member
Hi again Springbok,

I've just uploaded the correction. WinnaLotto 3 June 2008 - Build 1

In the meantime I'll get my 10p saved up :)

Regards
Patrick
 
Hello Patrick and BP

Patrick123 said:
Hi Springbok,

Latest version: WinnaLotto - 2 June 2008 Build 2 has been uploaded.

This sorts out that problem. It only had an affect on this reporting nothing else.

Regards
Patrick

Hello Patrick

I have been using your program. I loaded the new version. I have a 6/53 file of 894 draws. Could you explain a little of the new things? When I run Balls in the Drawing Anal. I get this on the bottom:
0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 1 1 1 1 2 2 2 2 2 2 2 2 2 2 2 > 3 3 3 3 3 3 3 3 3 3 3 4 4 4 5 5 5 5 5 5 5 5 5 6 6 6 < 7 7 7 7 7 7 7 8 8 8 8 8 8 8 9 9 10 10 10 10 11 11 11 11 11 11 12 12 14 15 15 15 16 17 18 19 19 20 21 22 23 30 30 31 31 34

Percentage: 14/26 - 53.84%

I can you expalin what these mean after I run Balls, Pairs, and Trips?

Thanks
turtle0747
 

Springbok

Member
Konnichiha Patrick

Downloaded the update late last night. Took a quick look early this morning. When I unchecked the sorted box I noticed that the reporting appeared to show a coded signal emanating from the galaxy of Andromeda.:) Then I noticed on the far left a new box. I unchecked it an lo and behold the translation to earthspeak appeared. This will have to be studied closely. A quick check shows that you have all the skips sticking to their respective pairs as they are sorted from high to low.Excellent work.
 

Patrick123

Member
Ata marie Springbok,

That's one of my experimental items that I have not taken out yet. It is meant to show whether the skip has increased of decreased a'la Saliu style.

You'll notice there's an extra option as well when you right click on a row and the pop-up menu comes up. 'Add to Selection' - This is what I'm working on now, so at the moment is still incomplete.

Regards
Patrick
 
Hi Patrick123

Hi Patrick,
I made a screen shot of the Aanlysis Screen to show an area that has
one title on top of another, so it's not readable:

http://img108.imageshack.us/img108/8782/winnalottokm1.jpg

How do I use this feature and what is it telling me. I clicked
on Balls and clicked the Median cell in each number. Some gave
me a percentage of 0% and others were ranging from 20% to 80%

-BP
 

Springbok

Member
Shalom Patrick

Here is a tip tips I have picked up from backtesting.

1. When you see the following set up-
>14,15,16,19< 21 21
percentage 2/4 50%

Then beware. Between the markers what is actually happening is this-
14,15,16,17,18,19. This throws the calculations out. The short tail looks cool but in this case it is not. When you see a lack of consecutive skips between the markers then watch out.

I have found that when backtesting use the full monty. Pick on a skip range and check each pair out to see whatsup. You will start to pick out failing pairs which can be knocked out of your projections for the next draw. This is a new revelation to me.
 
Patrick123 and Springbok

There seems to be problems with BRIGHT5 and Saliu's busy correcting it.

http://lotterygambling.phpbbnow.com/viewtopic.php?t=318

Read the entire thread. The fixes have not been released yet.

-BP
 

newb2

Member
Anyone had any luck with the UK Lotto? Judging by the last yesterday's and Saturday's draws you have more chance of hitting the Jackpot with a lucky dip :crap: ...or so they would have us believe.
 

Springbok

Member
Good Morning Patrick

The more I look at the latest incarnation of Winnalotto Sangoma and look at the screen setup the more brilliant I think it is. Your setting of the markers, allowing a person to input the required skip levels was a masterstroke. I spend a lot of time staring at the information on each pair asking questions. The more I do this the better I get. What the programme tells you is a function of the effort a person puts into it. The actual percentage calculations will have to be altered in due course as other factors have to be taken into account. By looking at the reporting screen and then looking at the large screen on the previous 4 or more skip cycles is totally invaluable and brings much joy when you back test. When a pair or trip does not do what you think it should have done you must find out why. If you look carefully enough you will see why:) For example call up the inbetweeners and see which ones don't hit next draw. Examine the dta on the reporting screen then look at the skip cycle screen. If you cannot see the reason why then change the length of the draw history.
 

Patrick123

Member
Good Morning Springbok,

I agree, there is a lot of meaningful information flowing out now. Another interesting point, usually, you will find that the inbetweener or even the 'Opening Batsman' at the base level, is backed up as a 'historical high' or 'cold number' at Skiplevel 3 or 4( set 'Load every x Line' to 3 & 'Skip first x lines' to 2 before loading).

Hi BP,

Post #247 onwards covers that topic, the 'panel10' must be removed, that portion is still experimental, & I'll release info about it once ive got it working properly.

Regards
Patrick
 

Patrick123

Member
Good Morning Springbok,

I agree, there is a lot of meaningful information flowing out now. Another interesting point, usually, you will find that the inbetweener or even the 'Opening Batsman' at the base level, is backed up as a 'historical high' or 'cold number' at Skiplevel 3 or 4( set 'Load every x Line' to 3 & 'Skip first x lines' to 2 before loading).

Hi BP,

Post #247 onwards covers that topic, the 'panel10' must be removed, that portion is still experimental, & I'll release info about it once ive got it working properly.

Regards
Patrick
 

Springbok

Member
Hi Patrick

I never thought of that kind of technique. Will check it out this weekend. This weekend I want to look at quads to try and see if I can produce a pool of between 20 and 24 numbers. There are 12 quads and you usually only need 5 or 6 for the required pool. Statistically you need a 2 to 1 ratio of hits. Also I want to use simulated files with just the last real draw on top to see whatsup. Maybe the real history file is irrelevant and the name of the game is the flow of random numbers being generated. The 49 balls whizzing around for the draw do not have a collective memory of what has happened previously. For example it is impossible for number pair say 12, 36 to have a chat to each other and say, "it's time to make an experience tonight as we have missed the last 6 draws and according to our calculations a la Sniper we gotta get out and delight the folks":rolling:
 

Patrick123

Member
Hi Springbok,

I find it quite a powerful technique to weed out an inbetweener.
I uploaded a snapshot: http://www.onyxsa.co.za/wlotto/SaLottoJun04.PNG

You can see the pattern that 31 makes. 34 only get 'discovered' at level 2 onwards.

In snapshot: http://www.onyxsa.co.za/wlotto/SaLottoMay21.PNG,
20 Also only really jumps out from level 2 upwards.

Theoretically a Goldfish should have a longer memory than the 49 balls, but somehow they seem to interact with each other in some ordered chaotic way as I seriously doubt that I would be able to use the UK49s to predict the SA Lotto :)
 

Springbok

Member
Hi Patrick

Let's use an analogy. You turn the tap on a little bit and water flows out at a steady state. As you increase the the water pressure the flow increasingly becomes unstable and chaotic and non predictable.Assume the lottery is a tap but much simpler. Twice a week the tap is turned on and each time 6 drops of water shoot out. This happens week after week, year after year. The record of these little droplets is recorded in the history. The flow is apparantly chaotic but we are able to use techniques to forecast which drop or drops will emerge or not emerge. Theoretically it should not matter which tap (lottery) you use. Drops of water are drops of water and the tap is hopefully the same. So the flow of these lotttery water droplets should be the same no matter what tap you use or even random(pseudo) droplets generated by a computer. Remember the question of the gap in the South African lottery and any possible significance of this. When I put this question on Saliu's site, he locked that particular thread for some unknown reason.
Another thing to consider is found in the book, The Newtonian Casino. A group of physics students from a California University studied roulette and coded equations and algorithms into a computer. The calculations were based on the point at which the ball left the groove at the side of the wheel and started to drop towards the wheel. The ball would encounter those bits of metal which would throw the ball around before it dropped into a slot. The equations would handle this apparantly chaotic behaviour.They could not predict the actual number but the area where the ball would end up. This is similar to using pairs and trips in our method. The main oke of this group(I forget his name) is or was a professor At the institute of Complex Sciences at Sante Fe. I have tried to e-mail him to ask questions but his e-mail does not work. They actually tested their program at Las Vegas and it worked although they had difficulties with their computer which was split into 2 parts each half in sole of the shoe. From this we learn that it is plain stupid to predict actual numbers, we predict the areas. The bigger the area the easier the prediction. A trip is easier to predict than a pair.
 

Patrick123

Member
Hi Springbok,
That would then be the equivalent of implying a single constant stream of random numbers, & purely the time that you extract your set of numbers from this stream, will dictate what numbers are drawn. Thus if you could work out when to open this 'tap', you would theoretically be able to extract the exact same six numbers each time.

I've noticed with Saliu, he tends to be quite paranoid. He tends to censor 'items' especially anything he cannot answer or if mistakes are pointed out to him, but each to his own I guess. I admit he is brilliant when it comes to these probability issues even though he might be a bit eccentric :)

Changing the subject for a moment, do you perhaps know within how many draws, a pair, trip, quad, would possibly re-appear? I want to add in a purge filter for this.
 

Springbok

Member
Hi Patrick

I can give you theoretical predictions based on percentage probabilities on when they appear but I have not got the software on this computer. When I get home late evening I will be able to do the calculations.

Talking about the lottery tap, when you generate random numbers for the 6/49 game and you want to check back on the history draw, you need a stream of 3 to 4 million. When you apply filters from Saliu's software then the picture changes. If you then generate 3 to 4 million the density of winning numbers increases when you backcheck. As an example if you set the Tot filter to Max 12 then number of hits increases when you back check. What happens is the random number generator ignores any number with skips 14 plus. There are many ways of skinning the cat with these filters. One way I test his software is the pick 8 numbers including the 6 winning numbers and create a perfect 28 number wheel from these numbers . Then set a filter and see what happens. Totally devastating. Saliu is brilliant but a bietjie mal:)
 

struxo

Member
hi Springbok and Patrick

I made some tests with Sniper and i find that if number have under 40% then much often jump next 2 draws and coming in 3 or 4.
It's ok to test singles but with pairs or trips it can take time to check all.
So, Patrick, i wonder if it's possible to make some ColFilter or any other way to write let's say <40% and get all candidates?
 

Springbok

Member
Buenos Dias Senor Patrick

Ok here are the probabilities of a pair hitting over a number of draws. I used Saliu's software to do the calculations. This is for the 6/49 game. There will be a slight inaccuracy because 49 is not a multiple of 24 so in fact it is for a 6/48 game. A pair is taken at a 25% probability of hitting in a 6 number draw. The first number indicates the number of draws and the second the probability of hitting. Trips and quads will follow shortly

1---25%
2---44%
3---58%
4---68%
5---76%
6---82%
7---87%
8---90%
9---92%
10--94%
11--96%
12---97%
....
16---99%
 

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