Number selection method for Pick5 and Pick6 lotteries

blitzed

Member
lately I have resorted to retro lottery picks.

1) number bottle caps, then shake & draw, even a full set from a basket or whatever.

2) number an old deck of playing cards, shuffle and deal out a set of picks.

3) when I was a kid I used to play roleplaying games such as Dungeons & Dragons on paper...using the wild geometric shaped dice to determine random events.

only recently I thought to use the dice to shake out lottery picks...for a 6/49 lotto for example, there is a 4sided pyramid die, and a 10sided percentile die.

the 10sided percentile dice are great for pick3/pick4...I place one between the tips of my thumb and index or middle finger, snap and spin them on the table like a top...can't get more random than that:spiny:

cheers!
blitzed:thumb:
 

bloubul

Member
Hi madam

Please inform us with your results with Karnac's theory, as I still battles with GH software to make real sense.

BlouBul :cool:
 

madam

Member
Hi Bloubul: have given up on Karnac's theory. Have resorted to sesamesez with better results but still only with the small wins. If you are still around we can discuss how to better our fortunes since Karnac has disappeared.
Madam
 

blitzed

Member
madam said:
Hi Bloubul: have given up on Karnac's theory. Have resorted to sesamesez with better results but still only with the small wins. If you are still around we can discuss how to better our fortunes since Karnac has disappeared.
Madam

hiya madam, you might wanna try playin with this:
http://crazynuts.hollosite.com/lottery_workbench/

you can paste in some past lotto draws, then offset the numbers in a variety of ways.

recently I included multiply operation, because a long time ago I remember reading that some people like to shift numbers by multiplying them, with exotic values such as 1.618 The Golden Ratio, 3.14 PI, etc.

goodluck!
blitzed:thumb:
 

bloubul

Member
Hi madam.
Yes I'm still here and it would be great. Please explain "sesamesez theory"
Karnac was the only on I think that could use his theory.

BlouBul :cool:
 

blitzed

Member
bloubul said:
Hi madam.
Yes I'm still here and it would be great. Please explain "sesamesez theory"
Karnac was the only on I think that could use his theory.

BlouBul :cool:

hiya Bloubul, I think Madam refers to SimonSez:
http://www.lotto649.ws/lotto-tips-strategies/6916-check-out-my-winning-number.html

I made crude form for it a long time ago, near bottom of 649 page:
http://crazynuts.hollosite.com/649_lottery_picks/

cheers!
blitzed:thumb:
 

madam

Member
HiYa Blitz and Bloubul: I have used the crazy site for a # of occasions but then decided to try a slightly different SesameSez approach.
I would lay out the two winning #'s a prescribed in sequence,
Then I would use her - and + to the line of #'s,
I am going to reverse the - & + to a + & - for this Wed. just to see what happens.
What i do extra is use GH's chart 5 to see the possibility of repeats in the #'s that have an average = to or above the average of chart 5. Just circle them for use in the future when setting up the ueable #'s.
Next i use the S+1 for one line from the core #'s above and S-1 for the second line.
Then I combine the lines of S+1 and S-1 into useable #'s as well as eliminating the circled #'s
One addition I find is that some of the #'s can be usde by changing themand adding them to the lineup. e.g a 1 will become a 10, a 12 will become a 21 etc.
ON 49
2 18 21 22 32 353 5 6 17 26 37
2 3 5 6 17 18 21 22 26 32 35 37
- + - + - + - + - + - +
1 4 7 16 19 20 23 25 33 34 38
S+1=1 2 4 5 7 8 16 17 19 20 21 23 24 25 26 33 34 35 38 39
S-1= 1 49 4 3 7 6 15 16 18 19 21 2022 23 26 25 32 33 35 34 37 38
When the 2 line are combined there are many #'s that are deleted and i get the following results:
1 3 4 5 6 7 8 15 16 17 18 19 20 21 21 22 23 24 25 26 32 33 34 35 38 39 49
As i said before the #'s that are repeats can be eliminated and they are 2 21 22 and 24.
Now the other item I mentioned is that the 1 can be used as a 10, the 21 can be used as 12, the 3 can be used as a 30, the 4 used as a 40, the 24 as a 42, and the 34 used as a 43.
Now we have the following lineup:1 3 4 5 6 7 8 10 12 15 16 17 18 19 20 23 24 25 26 30 30 33 34 35 38 39 40 42 43 44. A total of30 #'s . If you are using GH you can punch in F6 and then scroll to the 30# wheel or use whatever you think is best for your peace of mind. So far I have had enuff return to keep playing with the odd small smile but nothing to retire on. Let me know what your thoughts are on this variation.
Madam
 

jack

Member
Hello, gamebelgium, my idea is to get 300 results and divide into 6 parts in
6 is then chunks of 50 results, then join hand in hand these 6 lists
And see straight lines which carried the 50 or so, then the mirror is awarded or not, will be the Frank you see it? thanks
 

TheWasp

Member
I have been working with this approach to our own 6/49 and have some ideas if you still are interested in it.
 
Hi TheWasp

Most definitely interested. A new approach to an existing system is always refreshing and interesting and, who knows, might lead to an improvement of the method. So, by all means...

Greetz
 

TheWasp

Member
Great to finally get a hold of you.
I'd like to do some conversing by email.
But, I see that Messaging has been turned off in this forum.
So, my question is how can one set up email connections.
I see you can't post it here.
I did check for you in other forums and did find one that allows it.
I would assume that can't be mentioned here either??
So, who does moderate this one?
 

blitzed

Member
Icewynd said:
Why not just post a message on the open forum so that all of us can comment on your ideas? :confused:

hiya Icewynd, posting SIX sets of 50picks or whatever it is they are doing sounds a bit much...unless it is one static set to watch.

but you are right, they should start a thread for whatever it is they are doin.

later,
blitzed:thumb:
 

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