6/49 Discussion For Aug.2/03

BEAK

Beaker said:
Still not there yet :no: I think something is wrong with hotmail - can't login.

I can run the stacks through the optimizer and see if we can get any improvement. If I see a stack, like that one I posted, that is giving consistent results above expections then I thing that is a good result 5 out of 7 from 17 numbers is awesome there and as you say if your stacks are hitting 1-3 consistently you can use that as a guide.

One thing I'm :mad3: at is that damn 12 - should've played that one last time Beaker's law. Sometimes I don't follow my own advice :gunfire: :teach:

THE GUTS ALWAYS RULE!!! :hair:
 

Beaker

Member
Re: SAT'S DRAW..

luckystrike said:
SO FAR I'M LOOKING AT # 2...AND THIS SET...

8..31..42.. AND I HAVEN'T ELIMINATED THE # 40 OUT OF THE RACE.....:notme:
I like your 2 but my spidy sense thinks this is going high :dizzy:

I think I might play one 1 or 2 low ones. :agree:

I'm seeing alot of 13-15 again :notme:
 
Re: BEAK

luckystrike said:
THE GUTS ALWAYS RULE!!! :hair:
But if we joined the two factors it becomes irrisistible....Just imagine my hints hitting 2 and the DN tracker hitting two more....That leaves 3 or 5 free numbers to choose from to complete my 08 or 10 numbers set....Multiple 5 hitters then becomes reality....And it is going to happen just like it is going to happen in Banco and Super 7...you name them... :lol: :agree: :clown: :agree2:
 
Two numbers that we must also pay attention to are the 29 and the 39...
Here's to complete your decade analyzis...But by 7s in the last 10 draws...
Numbers from 08 to 14 = 15 numbers
Numbers from 01 to 07 = 13 numbers
Numbers from 36 to 42 = 11numbers
Numbers from 43 to 49 = 10 numbers
Numbers from 29 to 35 = 08 numbers
Numbers from 15 to 21 = 07 numbers
Numbers from 22 to 28 = 06 numbers
Some of these ranges will catch up soon...
:agree:
 

Beaker

Member
Dennis Bassboss said:
We could see the 01-48-49 here....Some kind of an antipode draw... :eek2: :eek3:
WOW your SuperDuper is really super :lol: Problem optimizing that one. I get some kind of r.t.e :sick:
 
Beaker said:
This one caught my eye :eek:

thebest01-3-5.xm
16: 17, 1 of 7
15: 17, 2 of 7
14: 17, 1 of 7
13: 17, 0 of 7
12: 17, 2 of 7
11: 17, 3 of 7
10: 17, 1 of 7
9: 17, 4 of 7
8: 17, 3 of 7
7: 17, 3 of 7
6: 17, 3 of 7
5: 17, 3 of 7
4: 17, 5 of 7
3: 17, 2 of 7
2: 17, 4 of 7
1: 17, 5 of 7

thebest01-3-5.xml

17 Predictions for the next drawing:

2-4-5-8-
12-13-14-16-17-18-19-
26-
36-38-39-
41-46

Might see a few from here. :agree:


The critical numbers for this Group are:
5,19,38,39

If non of the above come up then
this group has more probability of failure than success.
 
Just change the selector to 17 like your other stack....you will see a bundle of 5 hitters in there...Something like 38 5 hitters and 3 jackpots..close to 200 4 hitters and close too 525 3 hitters... :lol: :agree2:
 
Beaker said:
Still not there yet :no: I think something is wrong with hotmail - can't login.

I can run the stacks through the optimizer and see if we can get any improvement. If I see a stack, like that one I posted, that is giving consistent results above expections then I think that is a good result - 5 out of 7 from 17 numbers is awesome there and as you say if your stacks are hitting 1-3 consistently you can use that as a guide.

One thing I'm :mad3: at is that damn 12 - should've played that one last time Beaker's law but moved off it becuase of a stack I had. Sometimes I don't follow my own advice :gunfire: :teach:

Have to remember that these predictions are only guides - until we find the real awesome stacks. :agree:


Hi Beaker,

Some questions about WinHunter
since I do not use it yet.

1. How many Draws you go back
on the Game's history to generate
a stack?

2. What are the general rules,
"constraints" you use to generate
such stacks?


Thanks,
 

Beaker

Member
Nick Koutras said:
The critical numbers for this Group are:
5,19,38,39

If non of the above come up then
this group has more probability of failure than success.
Nick, these are all good :agree: except that 38 is 20 draws out. :eek:
 
Nick Koutras said:
The critical numbers for this Group are:
5,19,38,39

If non of the above come up then
this group has more probability of failure than success.
I tend to agree...and I would add the 46 to your list Nick! :agree:
 
Beaker said:
Nick, these are all good :agree: except that 38 is 20 draws out. :eek:


The reason I said that 5,19,38,39
shall have a number coming up for
this stack of 17 numbers
to be succesfull is because these
4 numbers have not appeared on the
last 5 draws, and all the other 13 do.
 

Beaker

Member
Nick Koutras said:
Hi Beaker,

Some questions about WinHunter
since I do not use it yet.

1. How many Draws you go back
on the Game's history to generate
a stack?

2. What are the general rules,
"constraints" you use to generate
such stacks?


Thanks,
1. Nick, you can use as much or as little history as you want and within the stack you can optimize the amount of draws that will produce the best result.

Typically I use all history but if I want to speed up the process I will create another history file with fewer draws.

2. Basically, stacks are collections of 'processors' and 'selectors'
These processors have the rules that define how numbers are selected or filtered.

For example from the help file: The PairHit processor
This Processor is comprised of a single Rule which derives it's score from a single data source. This data is derived by counting how many times a pair number has hit over a set amount of drawing history. That Rule is the Pair Hit Count Rule.

The Pair Hit Count Rule generates three ranges based on a calculation of the final Highest and Lowest values. These PairHit values determine what Pair Hit weight value to apply for each individual number's score as part of the pair..

Currently there are 13 processors and these are the things that are constantly being developed by Andrew.

Download that software Nick and take a look. Any questions just post in the WinHunter thread :agree: :agree2:
 

Sidebar

Top