Dennis:
I'm going to do some regression testing to see how announcers improve performance. I didn't have a clue about announcers until explained by Beaker (thanks again dude!). I've got lots of work to do and more hope thanks to you, Beaker, and Peter to name a few.
I am thinking about using announcers in my filtering... ...if there are no announcers in the 6 numbers generated, REJECT.
Triple announcers has helped Mon. Its a tricky balance from what I see.
Like I've already iterated, programming and testing will show me how effective a method is. That is if I stay clear of stupid bugs in my code. The bigger ones are called cockroaches in my book!
Regards,
George
I'm going to do some regression testing to see how announcers improve performance. I didn't have a clue about announcers until explained by Beaker (thanks again dude!). I've got lots of work to do and more hope thanks to you, Beaker, and Peter to name a few.
I am thinking about using announcers in my filtering... ...if there are no announcers in the 6 numbers generated, REJECT.
Triple announcers has helped Mon. Its a tricky balance from what I see.
Like I've already iterated, programming and testing will show me how effective a method is. That is if I stay clear of stupid bugs in my code. The bigger ones are called cockroaches in my book!
Regards,
George
Dennis Bassboss said:Now george you have to use your imagination to reduced the numbers your playing and you will enter into the ball game...By using only the best announcers in the last draw your 30 would have been under 30....take a look 4 +bonus yesterday....Could have been 5 ....Now I saw some posts about looking at 3 down...I wouldn't recommend this....It is much much better to cut chunks in the history...and it is even better to do it along the double and triple announcers grids when these are threated the same ways...When you are using announcers you will find out that it is a very dynamic way of finding the numbers...You can't go static with them...you got to follow the flow...