Sangoma-number divination

Springbok

Member
Hi Barge again

To give an example with the 5/34 section of the Tball game. Supposing you guess one number in the next draw, say 22. You write the following at the top of your D5 file:- 22 0 0 0 0. Set the ANY filter to Min 0 Max 1 and run lotto.exe. Around 37,000 combos are produced in lexicographic order(it must be done this way). One of them is the winning 5 number combo. This simple thing has smashed the odds down from around 280,000 to 37,000.

Test this with the 532 program. Remember to delete the line you are testing to see the result(write it down on paper). If you use any other filters you must start at Min1. See how beautifully it works.
 

struxo

Member
hi Springbok

I have only MDIEditWE but i don't use it to much.
Few years ago i found idea about choosing numbers. I think it was called Plotto or something like that.
It is based on last draw.
If you have last draw numbers like 4 12 15 22 31 44
you choose neighbour numbers
2 3 5 6
10 11 13 14
16 17
20 21 23 24
29 30 32 33
42 43 45 46

i found it works better with 7/xx lotteries then 6/xx. I play 7/35 so i play numbers from last draw also. I eliminate numbers which repeated last 2 draws.
 

Springbok

Member
Hello Struxo

I am going to show you how easy it is to win the UK 6/49 game providing you can meet certain conditions and have the necessary resources available to you.:)
Of course this can apply to any x/x lottery without the powerball.

First of all we look at the odds, nearly 14 million to one. To the average Joe the best way to play the lottery is not to play. It is a sucker's game. If Joe was to spend £10 a week on lotteries he/she should put it into a piggy bank and at the end of the year would have around £520 in the piggy bank to spend for Christmas. Joe would have won the occasional £10 but would have lost money all the same. Of course Joe would have hoped for the jackpot but when you look at the odds you got more chance of being kidnapped by a Martian in a UFO:)

Hopefully we are smarter than Joe, we have computers and software. First of all we reduce the numbers to 36. You can knock out 10 numbers by eliminating a decade. Around 70% of the time one decade is missing in a draw. This gives you 39 numbers and you knock out another 3 in any which way. You now have 36 numbers. You use Sangoma to try and find a number pair. Let's say you pick 7,23. You then go for 23(50%) chance. Now we go to Bright6. at the top of your D6 file you write 23 0 0 0 0 0. You set ANY1 to Min 0 and Max 1. You run the number generating program Lexico6 without enabling the inner filters. It will generate 324,632 combinations. Providing all the reduction steps you used were correct and 23 was the number you fill in all those lottery forms and go to the shop to have them validated and pay your money(the shop assistant will of course kill you). If you activate the inner filters the program will generate around 230,000 combinations. This makes it a bit cheaper and involves less form filling. You then win in the next draw. At this stage the police will arrest you for causing many suicides amongst shop assistants and you will be sent to the Tower of London to have your head chopped off.:)

Anyone with Bright6 or the 632 program can replicate this. So Struxo I urge you to get into Saliu's software. Ok he now charges $15 for a year to download. Although I had most of his software before he charges I paid my money to get the Bright software. It actually did not cost me anything as I used some of the profits from my 49s betting.

If anyone is trying this remember to put the deleted numbers at the top of the D6 file and note how many lines it takes on the strategy form.

Disclaimer
I am not responsible for your assassination or a visit to the Tower of London or suicides amongst shop assistants.
 

barge

Member
Hi Springbok

Thanks for your usual excellent post!
Last night the Tball had 4 numbers from the past 6 draws, which amounts to, removing duplicates, 4 from 25 numbers. I had 4 plus the Tball, missing the 10, which was one of the 25, and getting the longer skip 15, thanks to LD. (not on the same line:crap:
The eliminate filters look promising for the 5 number game, the 6 is more difficult, but we have to keep trying!!
I saw some killer elephants on the box the other night, I hope Patrick wasn't on the receiving end! Strangely, it was a lack of teaching by older elephants that was the cause of their behaviour............................................
 

Springbok

Member
Hi Barge

The problem with lotteries is that there are too many numbers. Of course if you did not have lots of numbers you would not have a lottery. I don't know what happened to Patrick. I got lots of new ideas for him to program. You got to watch out for elephants as sometimes they take a dislike to humans-not that I can blame them:). Elephants get drunk on fermented marula fruits and a drunk elephant is no joke:) . The biggest threats in Afica come from little creatures. I have been brought down by tsetse fly. mosquitoes as in malaria and a nasty spider that knocked me out for a week. So far I have escaped tick bite fever, snake bite and being supper for crocodiles.:) You got to watch out for these reptiles they have had three hundred million years of honing their hunting skills.:eek:

I think so far we have demonstrated how we can smash the odds down but there are still loads of combos to eliminate. The best I have achieved with Bright6 is containing the winning combo in 24,000. That is with fairly safe filtering. My idea is the winning combo within 5 lines. I will present some ideas shortly of knocking the bastard(lottery) off with apologies to that bloke who first climbed Mt Everest(Sir Hillary ?) Come to think of it, I think climbing Mt Everest humping a grand piano on your back is a darn sight easier than conquering the 6/49.
 

struxo

Member
hi Springbok

I like idea about 5 or so lines :) better then 23000 :)
For 6/49 if you choose one number to play in every then rest of 48 numbers put in 10 lines. If your number is drawn you have 5 lines with 2 numbers as worst.
If you eliminate some of numbers with Sangoma filters then you can have maybe
4 or 5 lines :liplick:
You can't win every time but one time is what we need :beer:
 

bloubul

Member
struxo said:
I like idea about 5 or so lines :) better then 23000 :)
For 6/49 if you choose one number to play in every then rest of 48 numbers put in 10 lines. If your number is drawn you have 5 lines with 2 numbers as worst.
If you eliminate some of numbers with Sangoma filters then you can have maybe
4 or 5 lines :liplick:
You can't win every time but one time is what we need :beer:

Hi struxo

What filter are u using?? and how do you line up the rest of the numbers, will you show it please!!!!!!!

Thanks

BlouBul :cool:
 

struxo

Member
to bloubul

Hi,
filters i use are:
skip2:

#21 = 0
------------------
skip 3:

#22 = 0
---------------
skip1+2 (thanx to Springbok):

#20 = 0
and
#21 = #20
-------------------
with those filters i eliminate some numbers.
if you don't use filters just simply make 10 lines with 5 numbers and in each line put your number. It is for 6/49. You make 10 lines with 48 numbers.
49th number is number you think is gonna be drawn in next draw.
 

struxo

Member
hi all

Just another idea.
If we choose one pair, how many times number with higher skip is drawn?
I tested with 7/35 lotto and very often number in pair with higher current skip is drawn.
Any comment ?
 

Springbok

Member
Hi Barge

Thinking about your last post on the Tball. Try and get 5 lines and hope that each line contains one winning number. The situation stands like this:-
5x5x5x5x5 = 3125 combinations

Say a prayer to St Jude and eliminate 2 numbers from each line. The situation is now like this:-
3x3x3x3x3 = 243 combinations.

Find a suitable pair using Sangoma. Boot up 532. Put the pair at the top of your D5 file. Set Any to MIn 0 Max 1. Run the Lotto.exe combination generating program. When you use other filters you must start at Min 1 as the first line is only for the ANY filter. You should have 10 or more D5 files, each file of 100,000. This enables you to use the FIVES and FIVR filter effectively.

The only problem I find is that one of those 5 lines will contain 2 of the winning numbers so one line is non operational in the next draw.

I do urge you to get Bright5. If you cannot afford it send your wife out to work:) . With this and or the 532 software, the 5/34 section will be beaten.
 

struxo

Member
to Springbok

Hi,
i prefer this idea (i think you post it few weeks ago):
For 7/35 lotto i make 5 random lines with 7 numbers in each.
Then i put one line in time in Sangoma and looking for highest pair and number with highest skip in that pair.
I get 5 pairs and pick one number with highest skip from every pair.
I get 5 numbers and usually 2 numbers are drawn.
Then combining with skipsitters it can be very interesting :spiny:
I think it is simple and fast.
 

struxo

Member
hi all

I currently playing with trips with highest skip and many times i get one number in 2 draws.
And often other two numbers come out 1 or 2 draws after first number.
I testing using one pair and one trips and see how many numbers i can get in next 2 draws.
:lphant:
 

Springbok

Member
Hi Struxo and Barge

I will be posting a different approach using the UK 5/34 part of the Thunderball. The idea will be to find the areas the winning balls come from so we can narrow the search more intelligently. Saliu's past draws application will be needed. So far under test conditions it is capable of knocking out 50% of the combinations if you set the parameters correctly. For example it could be very useful in knocking out the rubbish from quick Picks or combinations that people might think may come up. Sangoma will then come in at a later stage. Also a person will have to write some software to convert the real draws into a specific format. That is the only snag.
 

Springbok

Member
This is what I wrote on Saliu's site using the 6/49 game as an example. Later on this site I will use the Thunderball game as it is easier to demonstrate.


Here is a new powerful filter which generally knocks out 50% of the combinations when you purge your selected combinations for the next draw in the 6/49 game. You will be using Past Draws and you will have to write some software to change your data-6 file into a specific format.

I look at the macro or big picture in the lottery. This is the start of your initial attempts to reduce number combinations before you use any Bright6 or 632 filters.

First of all we divide the game into 5 groups or numbers and allocate a synthetic number to each group. The format I use I have called Andromeda(a beautiful galaxy). Here are the number groupings and the synthetic number in brackets next to each grouping.

1,2,3,4,5,6,7,8,9,10.......(1)
11,12,13,14,15,16.17.18.19.......(2)
20 21 22 23 24 25 26 27 28 29......(3)
30,31,32,33,34,35,36,37,38,39.....(4)
40,41,42,43,44,45,46,47,48,49.....(5)

Your software will convert the data-6 file into that format. Below is an extract from my file:-

2 2 4 4 5 5
2 2 3 4 4 5
1 2 3 3 3 4
1 3 4 4 4 5
1 2 3 3 3 5
1 2 3 3 3 4
2 2 3 3 3 5
1 1 2 3 4 5
1 3 3 4 5 5
2 2 3 4 4 5
1 3 3 4 5 5
1 1 1 1 1 2
1 2 3 4 4 5
1 2 2 4 5 5
1 3 3 3 4 4
1 1 2 2 5 5
1 3 4 4 5 5
1 1 2 3 4 5
1 1 4 4 4 4
1 2 4 5 5 5
1 2 3 4 4 5

You then run Past Draws on that file. You will find the median is around 62 in the UK 6/49 game. To experiment in the effectiveness of using this filter in purging you produce say 10,000 random combinations and call the file Sim-6. You then convert the Sim-6 file into the specific Andromeda format. The two converted files are moved to MDIED for purging. Obviously it is the Sim-6 file you purge. Experiment the purging by setting the filter in MDIED to the first 62 combinations as a basis of purging, then 100 and so on and see the results.

It would help if someone could produce a program to convert the files into the required format in Basic or Python for the lottery community who inhabit this board.
 

String

Member
Good Day Springbok,
Pardon the intrusion. If I should not jump in like this please let me know.

I have been reading your threads for the past days and as a new user I want to be understanding the Sangoma-number divination.
I think I get it but I don't get how you performed the skips on pairs. Is there some other software that does this?
I am a registered user at Saliu's site and have used his software for a few years now but I have not seen how to do a skip rundown on pairs as you have done below.
""" * bravo # 19 * Hits: 51 (number pair 5, 25)
------------------------
* Skips >>>>> 7 2 3 7 1 7 5 7 2 6 9 2 1 9 1 0 5 1 0 9 4 7 1 0 1 2 1 0 0 1 1 2 1 0 2 1 3 5 4 0 1 2 3 1 10 3 1 7 0 0 0 * Sorted Skips: 0 0 0 0 0 0 0 0 0 0 1 1 1 1 1 1 1 1 1 1 1 1 1 1 2 2 2 2 2 2 2 3 3 3 3 4 4 5 5 5 6 7 7 7 7 7 7 9 9 9 10 ** Skip Median: 2 """

Any help appreciated.
String,
 

Springbok

Member
Hello String

Let me explain. In the example you gave I was using the bravo file, The file consisted of 24 pseudo numbers. Each pseudo number representing wither of 2 numbers. So bravo19 was the pseudo number for {5,25}. I use my own software to convert the real numbers into the bravo format(in the example). Saliu does not provide this kind of software. After the Data-6 file is converted. it is sent to MDIED. Below is an extract from the file.
2 3 6 11 13 14
5 10 10 11 13 15
2 4 4 20 21 24
6 6 8 11 17 22
2 5 6 8 15 24
3 7 15 17 21 24
1 6 7 7 13 20
15 18 20 23 24 24
4 6 6 12 16 18
6 10 14 15 16 19
2 3 4 9 13 24
3 8 12 14 16 24
1 2 5 9 10 20
5 9 13 14 15 23
2 3 10 12 19 24

Then I run the statistical program on mdied and you get the type of display that you have shown.
 

String

Member
Springbok,
Okay, I thought perhaps I was reading your earlier posts wrong. I would need to write my own programme for this pairing situation, correct?
If the answer is yes then I am hangin by this string as I don't know the language well enough yet. Is yours available?
It is always worth it to ask.
Thank you for your response,
String On!
 

Springbok

Member
Good day String

The language of my little program is in VB6. But any language will do-they all do the same thing. The program I use was given to me by a lottery friend on condition I gave it out to no one else. I used this program as a base on which to create pairs, trips etc by knocking it around a bit. You have a variety of routes to take. You can manually convert say the last 100 draws or so to the required format. Once that is done you will only need to update for every new draw. You may have a friend who can code. Offer a six pack-it is very simple for a programmer to do. Patrick123 may arrive on the scene again and add that functionality to the existing Winnalotto SE Sangoma addition. He could probably do that is a few minutes as he is very hot with Delphi. Or you could learn a language.
 

String

Member
Thank you Springbok

I have taken more of your time than my first interjection of your posts and you have been kind. I will learn or die trying. :nopity: for me.

I am a real fan of pick3. Between me and my late father, we have knocked down some really good hits with that game. Now I would like to find alternatives to the way we worked them out and incorporate into the 6/49, rather than paper. Sangoma seems to be along the same lines.

Winnalotto appears to be a good thing but I still need to get time to grasp it.

In the meantime, because yu have been so helpful to me & everyone, I ran some pick3 for WA state and found that any number that has NOT been drwn in the last 3 draws, has a 74.98% hit rate of at least one number and more 2 & 3 numbers show up than I expected. I know that there are sometimes up to 5 numbers to choose from still but it is a start.

I want to Sangoma the drawn to the undrawn and I will, but first I use what I have to crunch and devour the junk:nuts: .

If this helps you or anyone else then I feel good about it.

Thank again and If I can get it down in excel I will post and offer up the sheets.

Regards
String
 

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