Sangoma-number divination

Springbok

Member
Hi String

You may be able to create the code in Excel to do the conversion. I know nothing of Excel though. The way I see it you first set up the format eg:-

1,2 (1)
3,4(2)
5,6(3)
......
......
48,49(24)

There are 6 columns in the 6/49 game. The program will have 6 identical coding sections but each section refers to a specific column. The output is sent to a file. With a computer program converting 10,000 draws is done before you can blink your eye.

Microsoft offers Visual Basic Express free. They have a number of tutorials explaining the language and I have seen a number of books on this in book shops and libraries. Everyone should be familiar with a computer language as it can massively amplify your brainpower. Computers never get tired of doing millions of things over and over again. Computing power is essential for people who are foolish enough to study lotteries:)
 

String

Member
Your generosity Strikes Again

Thank you Springbok! I have downloaded Visual Basic Express and will explore. Excel has been good to me so far so I should adapt fairly easy.

Thanks for the tips & help :agree: :beer:
Keep the thread stringin on...:liplick: I'll Be Back!!
String
 

Springbok

Member
Go,sink the Bismarcks

This is for anyone familiar with Saliu's software. You could use Sangoma to locate 2 pairs as well.

We are going to look at the 5/34 section of the UK Thunderball game. I am going to start with a little story to imprint a leitmotif on the mind which will hopefully explain what we are trying to achieve.

You are the captain of a battleship hunting the Bismarck. You are surrounded by thick fog. Your radar is not working. You don't know where the Bismarck is. Your guns are firing away in all directions at 360% hoping for a lucky hit. A seagull lands on your shoulder and tells you that the Bismarck is off the starboard side. All guns swivel round to the starboard and fire away at 180% to the starboard. You have now an increasing chance of a lucky hit. A second seagull lands on your shoulder and tells you the Bismarck is at 2 o' clock off the starboard.. All guns swivel to the 2 o' clock position and fire away. Your chances of a lucky hit increase even more. A third seagull lands on your shoulders and tells you that the Bismarck is 10 miles off the starboard side at 2 o' clock. All guns swivel in that direction and elevate to drop shells at precisely 10 miles distant. Your chances of a hit are now vastly increased.

The 5/34 game is a sea of 34 numbers. There are 5 Bismarcks to hit. There is a thick fog as we don't know which numbers will come up next draw(this seems to be a problem with the lotteries as the numbers we pick don't seem to coincide with the actual drawn numbers for some puzzling reason:burnt: ). Now we divide the sea of 34 numbers into 7 areas of 5 numbers each(except for area 7 which has 4 numbers.and allocate a synthetic number to each area . These synthetic numbers can be likened to "fuzzy numbers" for those who are in the know.

1,2,3,4,5- (1)
6,7,8,9,10- (2)
11,12,13,14,15- (3)
16,17,18,19,20- (4)
21,22,23,24,25-(5)
26,27,28,29,30-(6)
31,32,33,34-(7)

We write a little program to convert the real draws into the required format. The following is an extract of a converted file.

1 1 2 4 6
3 4 6 7 7
2 4 4 6 7
1 2 2 6 7
1 1 1 2 3
3 4 5 6 6
1 1 2 7 7
2 3 6 6 6
1 3 4 5 7
1 1 3 4 6
1 1 3 4 5
1 2 3 4 6
1 3 5 5 6
2 3 4 6 6

Study the converted file and you will see various scenarios. The most frequent is a 4 area scenario with two numbers(Bismarcks) hiding in one area. You will notice the median is around 126. In other words a pattern occurs 50% of the time over the median. So any attempt to repeat any pattern within the last 126 draws would be the height of foolishness. A study of the patterning will enable you to build up an intuitive awareness of the behaviour of these "fuzzy" numbers.

Write down 10 or 20 or whatever patterns you think will appear. Put them in a file and purge them by eliminating any pattern that has occurred in the last 126 draws.

To track the trend of the median, create a number of little D5 files(each file only needs a couple of hundred randomly generated combinations) and stick the last 10 or so real draws on top. You may find 3 or more upward trending medians. You can hit hard by purging with each file.

In the end you will hopefully have a likely combination for the next draw. Assume you have the following:-

1 3 3 5 7

The split in area 3 has to be taken into consideration. Say 2 numbers in one column and three in the other. This gives you 726 combinations. Now you use the killer punch from 532 or Bright5 to deliver the death blow by purging. If you get eveything right you become the Master of the Universe.

You could still reduce numbers by eliminating with the Pot filters. If you have 50 D5 files you will be surprised at what you can eliminate.

Another idea is to buy 3 coloured pencils. One red, one green and one blue. Write down the number in their respective columns. Any number on or below the median is written in red. Any number from median to 10 is written in green and 10+ numbers are in blue. Randomly pick combinations making sure you balance the colours. Any all same colour combintions would plain stupid. You should have at least 3 red numbers in any combination. Make as many as you want. But in the end you still need to Purge.

Go, sink the Bismarcks.
 
Hi SpringBok

I've read many posts on Saliu’s forum and have tried “STATIC” filters for about a month until I came across a response from Saliu about their effectiveness. It’s no secret that
he believes “DYNAMIC” filters, such as, Standard Deviation are much more effective
in reducing combinations. I took a 5/30 lottery and generated all possible combinations
of 142,506 and reduced this using standard deviation to 89,736. This is a 37%
reduction. With some further tweaking I could easily approach 50% or 71,253. To accomplish this I took the history draws, about 240, and created a spreadsheet to give me
the percentage ranges of where the most winning draws occurred. This showed where the
bell curve was skewed or targeted from where most winning draws were coming from.
So far, over 90% of the future draws have come from this group. I have reduced this
group further by using skip reports of numbers that repeat in sequential drawings.
The removal of skip numbers (I want to win the Jackpot) reduces the group into the
20,000+ range. Still, this is still a very large group of draws to pick-out the winner.

-BP
 

Springbok

Member
Hello Black Prince

I hear you. That is why I am trying to use the "Bismarck" technique to leap the chasm from tens of thousands of possiblities to a few hundred. If you can pinpoint which areas the winning numbers come from, you are just about guaranteed to hit the jackpot or come damn close to it. In the UK the actual Thunderball is another problem. Think about it.
 
Springbok

Here’s a method I’m using to reduce this barrier. I use BRIGHT5’s Frequency
Report for the past say 200 draws (this is for 5/30) to produce the BEST5 report.
This report shows the numbers that come the most with each number. I take each draw
and create all possible pairs. For example:

Draw--> A B C D E

Pairs--> AB AC AD AE BC BD BE CD CE DE

I use the BEST5 file to match as many pairs as possible for each draw.
If a draw has less than five matches it’s removed. This has reduced my
final draws to the hundreds. I’ve back tested this with the history draws
and it holds true 70%-85% of the time.

Of course this is being done in GWBASIC program for speed. I’m still purging
and tweaking.

-BP
 

Springbok

Member
Hi Black Prince

If you can reduce the combos to a few hundred then Purge them and you got it.Make sure you have numerous D5 files containing a hundred thousand draws each. Look for safe Fivr and Fivs filters(if you are using 532). If you catch the Jackpot what would thrill you more? Winning the moolah or the human cunning used to thrash the odds or a mixture of both? We humans can beat any odds.
 
Springbok

I’m a bit confused about your killer method. I created a Excel spreadsheet from a
total past winning draws of 275 for 5/30. I then created a Excel table:

1,2,3,4,5,6,7,8,9………….… (1)
10,11,12,13,14,15,16,17,18,19 (2)
20,21,22,23,24,25,26,27,28,29 (3)
30 …………………………….(4)

Then I used the past draws and Excel VLOOKUP Table to create a pattern representation
for each draw. The patterns of each draw is used as a filter to screen draws with same patterns. Here’s where I need more clarity. When should a pattern be ignored as a filter?
When it repeats? How much past history should I use to collect these patterns?

-BP
 

Springbok

Member
Hi Black Prince

Your lottery is too small to play with groups of tens. Use groups of five as in:-

1,2 ,3 4, 5................1
6,7,8,9,10.................2
11,12,13,14,15............3
16,17,18, 19 20............4
21,22,23,24,25............5
26,27,28,29,30..............6

Suppose the last couple of draws in your game were like this:-

4,12.17.26.29
10.18.27.28.30
1.5,15.19.24

You have to convert the real numbers according to the format above. doing it manually, this will be the result.
1,3,4,6,6
2,4,6,6,6
1,1,3,4,5

The idea behind it is it is easier to find a 6 "number" combination to hit in the next draw than trying to find 5 numbers out of 30. And not only that but to find out in which column they are going to appear in. That is just the start. You have to convert your draws into that format.

This is no killer method. Firstly if you get it right it can knock out 50% of the combinations. If you have 10,000 possible combinations it can knock out around 5,000. First of all you got to convert the real draws into those synthetic numbers. I an sure Excel can do that. Not only that you do not have enough draws. So you must generate say another 5,000 simulated draws and put the real draws on top draws. Then convert into the required format. Tomorrow I will carry on with explanations as I got to get some shuteye.
 
Thanks Springbok

I use 5/30 just for pratice, but I will get Match6 history and follow your method
more closely. I can easily convert the past history to synthetic numbers using
GWBASIC. I can even do the same with a Sim-6 file. I guessing that MDIED is
purging draws using, say first 62, as a pattern and what's left is 50% of the
draws. :confused:

-BP
 
Hi SpringBok

You've been quiet for sometime. Either your a multi-milionaire or still studing the
groupings. I hope everything is OK.

-BP
 

Springbok

Member
Hi Black Prince

Not a multi millionaire. Been thinking about these groupings very,very hard. There is a lot to them and I am trying to understand them and what they can do to you. Need a few more days.:)
I am looking at the trips and the quins(fives) and thinking how they could even be used as number pools and how trips and quins interelate to each other Wait a bit more. I am no Einstein:)
 

Springbok

Member
Hi again Black Prince

I am posting this way out way of thinking. It took me a week to understand what this guy was saying in an article. It will take many days before it penetrates. It is about shape and no shape. Then we will have to use it for lotteries. architecture, military tactics to lotteries, giving lotteries shape.

A couple of weeks ago I read an article on a retired Israeli brigadier general. He started an institute in one of the universities there to study out of the box military tactics. They studied architecture, literary criticism and post modern French philiosopers and so on. I think the idea was to expand the minds of the officers who studied there and see if they could be inspired to think of out of the box solutions to military problems(as you know they have many over there). One of their pupils developed a "walking through walls" tactic to solve a problem. The problem was that a bunch of Palestinian gunmen had fortified a certain area of a city. The roads had barricades and mined. The gunmen were hiding behind the windows of houses and the doors had explosive charges which blew up if you entered and so on.. A real hornet's nest. This Israeli fellow explained his way of thinking about the problem. Architecture gives you shape or form. You must not have shape or form when confronted by an enemy. If you walk down a road or alley there is a gun.If you look through a window there is a gun. If you open the door there is a gun. The layout of the area gives you shape and form which can be exploited by the enemy. So you got to be formless with no shape. The tactic was to walk through walls. The Israelis entered the area by making holes in the walls of the houses and working their way through the walls of the houses by using shaped charges or sledgehammers.The gunmen hiding in the houses expecting the Israelis to walk down the streets to get them received a shock of their lives and fled into the streets where they were eliminated.
 
Springbok

I view you analogy of warfare as a fluid system where the dynamics of what to expect next happens as draws take place. For this we have mathematical weapons (tools) such as Standard Deviation, FFG, etc. I’ve experimented with repeat numbers to reduce numbers.

Example:

3 13 14 17 25
4 9 11 13 26
1 4 7 23 29
4 10 21 22 30

The number 4 occurs three times and 13 occurs twice. They are not likely to return in the next draw. If we determine which numbers are most likely to appear with 4 (9,21,2,6) and 13 (25,24,6,16) then we potentially have (2,4,6,9,13,16,21,24,25), which are not likely to appear in the next draw. In some draws there are as many 15 numbers that are derived from this method to eliminate. I’m presently trying to automate this process. I picked four prior
draws due to back testing results. I wait until the number eliminated reaches 12 to 15,
before starting to reduce the combinations further. I’m still getting hundreds of draws,
but I believe I’ll stumble onto another idea to reduce further.

-BP
 

Springbok

Member
Morning BP

They way I see it, the enemy is the lottery. Reverse the idea of "walking through walls". We have to give the lottery shape or form. Look at the 6/49 or any lottery. It is a formless void. Here is a simple crude way of giving the lottery shape. Construct and save a filter for trips on Sangoma:- ie
1,2,3
4,5,6
7,8,9
.......
47,47,48

You got to miss out 49:)

Load the filter and run the program. Go to Skip 1 column and sort in ascending order. Look at Skip 1 column carefully. The median is 1. There are 16 trips. 5 or 6 will appear in the next draw. 3 or 4 of those trips with skips 0 and 1 will appear in the next draw. 2 or 3 trips with skip values 2+ will appear in the next draw. Also we would expect 2 trips with a skip value of 0 to appear in the next draw. Obviously to pick all the trips from skip values 0 to 1 is a no no. Also to pick all the trips with skip values of 2+ is also a no no.

So we have given the lottery shape in a crude form but is does have some sort of shape. The next step is to define the shape more clearly. More of this later. At this stage don't worry about individual numbers. Think in groups. The initial battle is to get our perception right. If you cannot see it you cannot beat it.
 

Springbok

Member
Hi BP

If you do as I explained in the last post, look very carefully at trips which have skips that total up to or below their skip median over the last 3 or so draws. Often I hit 2 pairs in the very next draw in the 6/49 lottery and 7/49 lottery. That alone solves one third of the problem. 6 slots and two of them are occupied by pairs or trips. The shaping starts to become a little more precise now. Or to put it more graphically, out of the fog we can start to discern a more precise shape, not totally yet.

Often I take my laptop to bed and spend time reading skips of pairs and trips. The software is very good at that and dead easy to use. Often I fall asleep with the laptop on my tummy which is nice as it is warm and it is winter. A laptop as a hot water bottle:sleeping:
 

Springbok

Member
This is way off topic and I am probably posting a load of rubbish. Yesterday I did a quick pik on the UK 6/49.
This was the combination:-
10, 16, 32, 33, 38, 47

The actual result was:-
7,17,29,31,39,44

I lost. You always lose on quik piks.:agree:

If you examine the Quik Pik and do the following to the numbers you get the winning numbers:-
-3,+1.-3,-2,+1,-3

Moral of the story if you pick a combination, then no ways should you ever play it because you always lose:) Do a little bit of adding and or subtracting to the numbers. You will still lose but it will be more fun.
 

bloubul

Member
Hi Springbok

If I'm not mistaken, your the one that does not believe in Quick Picks, I've stop playing quickies long time ago, not worth it. But the reverse are also tru,
more "QUICK PICKS" has won our lotto than any other way. So what now????

What is the surest way to fast track Sungoma to get the deadliest 20 numbers out. To try only pairs and trips becomes to costly.

BTW: Its very "TRU" what happens here as it is discribe in the attachment that you have send me. So think again????????

BlouBul :cool:
 

Springbok

Member
Hello BP

Here is a edited printout for yesterday's UK 6/49. The very last draw was excluded from the analysis. It is in sorted order. On the left you see the trips. On the right you see the skips. The results were 7,17,29,31,34,44. Can you make some intelligent guesses which trips were involved in the results? The first skip column was the last skip before the Wednesday evening draw. I have enlarged the winning numbers.


43:44:45.........6,1,1,0,3,3
34:35:36.........4,2,2,6,4,3
10:11:12.........3,3,0,1,1,3
4:5:6,1..........3,0,1,0,0,3
25:26:27.........2,1,0,5,1,3
1:2:3,1..........2,0,2,5,11
13:14:15.........1,0,0,2,0,3
28:29:30.........1,0,0,3,0,3
31:32:33.........1,0,5,3,0,3
40:41:42.........1,0,2,3,9,3
16:17:18.........0,3,4,0,4,3
37:38:39 ........0,4,0,6,7,3
19:20:21.........0,11,3,0,1,3
46:47:48 ........0,2,1,11,0,3
7:8:9,1..........0,0,2,0,3,3
22:23:24.........0,0,2,4,1,3
 

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