Hi Springbok, thanks for the advice, at this stage, the program does not load text files, but I'll make provision for it.
I should actually write the manual first then I can see where all my hogwash is.
The initial Settings before importing the your data:
Max Alpha: This is the number of alpha, beta, and delta sets you would like to create.
Num Balls: Number of balls in lottery.
Balls Drawn: the number of balls drawn. Setting this to 7 will include the Bonus Ball.
Alpha, Beta & Delta Balls: number of balls in each group respectively. Setting this to two, creates the pairs as you describe. The only difference is that the last group as you have it contains three balls for an odd numbered lotto. what I do is re-use a randomly selected ball so that no pair or tuple has a higher number of balls based on the assumption that with 50 alpha sets, values should smooth out.
Use Median: This will check if the last skip value is greater than the median and weight the ball pair accordingly.
Use Mode: This will check if the last skip value is greater than the mode and weight the ball pair accordingly.
Median Hit:In my revised version, I'm using this for the n+4 <= H formula.
Use Alpha, Beta, Delta, Actual: The Weighting only makes use of the checked options.
Actual are the individual balls' stats.
To allow you to check historical drawings, and to limit how much historical lines you want to analyse, you can Skip x amount of draws and then load y amount of draws to analyse.
Manually adding a draw in is not active at this time.
Ball Analysis
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Draw List: Incorrect naming, should actually be called the Hit/Skip List.
Vert & Horizontal Hit List: This needs revising. In NZ you can win by predicting the ball and draw position (1,2,3 or 4) of the first 4 draws. This was my attempt to make sense of that.
Draw Probability: This gives the totals of the Actuals & Alpha, Beta & Delta Groups, the Prev Draw Column tries to weight the balls that have occured more than three times in the last 4 draws or twice in the last 2 draws.
As Excellence correctly assumed, the Total Column, the this combined weight excluding the Prev Draw.
Selecting then either Median or Mode, then Alpha, Beta, or Delta from the combination Box, and the range 1-50 or 51-100, you then click on one of the number buttons to show that pairings hit/skip values.
I will get the save button working so that you can export it into MDIED.
Drawings Analysis
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Any: shows you where the balls came from in previous draws.
Group 7: simply grouped the balls 1-7, 8-14,15-21 and so on with a Total based off their position. i.e.
3 from group 1, 2 from Group 2 and 2 from group 3 would give me a total 3*1 + 2*2 + 2*3 = 13.
Prime/Non-Prime and Odds/Evens: Seperating the Prime vs Non-Prime & total.
Any Summary, this gives you the stats of the Any detail showing (NZ stats Bonus Ball included) that any 1 ball was drawn from the last 2 draws 93% of the time, analysing for the last 10 draws only.
Prev. Occurs and Prev Occurs BB Inc shows that a draw that contained x amount of balls has occured y amount of times. I use this to try and optimise the number order for the wheeling.
Wheels
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Here I generate a basic wheeling system based on how many balls you require, how many balls on a ticket, the Minimum Match, the number of balls drawn, and the number of tickets you require.
I populate the grid and run the Grain value of random numbers against them, adjusting the numbers all the time and holding the best probability wheel.
YOU NEED TO CLICK 'STOP' TO STOP OPTIMISING.
Predict Numbers
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This is still in the experimental stage.
After weighting the balls and sorting them based on weight:
Head: Selects the top x number of balls.
Tail - is still under development at this stage, to be used for selecting balls from the previous draws.
Once you have the number of balls selected that you want, on the right, you select how many subsets of the wheel you want, i.e. if you are using a 16 number wheel and you have 24 numbers, By selecting a subset value of 2, you will get 2 wheels of 16 numbers from the 24 but with nearly all 24 numbers used.
Best reset, is used when the optimising section sees that it's not getting anywhere then starts again with the best wheel. grain, once again tells it how many checks to do, the higher the number, the finer the detail.
Click recalc to start the generation of your tickets.
Once the program has generated it's initial wheels/numbers, it will carry on trying to optimise the positioning and selection of the numbers, once it get's a better 'fit' value, it will discard the lowest valued subset.
YOU NEED TO CLICK 'STOP' to get out the optimising section or else it will carry on forever.
Probability, will give you a quick check how you numbers will fare.
Save will allow you to save your tickets in a text file.
Regards
Patrick