Thank You for your response to my question to PAB.
I would like to ask you the Same Question
Have you ever looked at Inventories? What I am talking about is "How many were like" the combination that was drawn at the time that it was drawn?
Here is an Example of What I am writing about.
For a Pick 3 Game use 2 Filters on Each Number. 1) Is the Number a Repeat? 2) Is the Number Odd? This will Create 64 Combinations of the answers. Each of those combinations will have an Inventory. Because Filter 1 produces variable results depending on how many numbers repeat, the inventories will vary. The Next Draw has to come from one of the 64 Combinations. Tracking the Inventory from which the Draws Filter Combination (one of the 64) over time shows some very interesting things.
I would like to ask you the Same Question
Have you ever looked at Inventories? What I am talking about is "How many were like" the combination that was drawn at the time that it was drawn?
Here is an Example of What I am writing about.
For a Pick 3 Game use 2 Filters on Each Number. 1) Is the Number a Repeat? 2) Is the Number Odd? This will Create 64 Combinations of the answers. Each of those combinations will have an Inventory. Because Filter 1 produces variable results depending on how many numbers repeat, the inventories will vary. The Next Draw has to come from one of the 64 Combinations. Tracking the Inventory from which the Draws Filter Combination (one of the 64) over time shows some very interesting things.