patterns

patron

Member
Hey jack

I don't beleive that there are obvious patterns at lottery....
if there was any we defendly we would found them...
 

Frank

Member
I agree. The only patterns are the artificial ones we create by sorting the results into ascending order. By doing so we alter what actually happenned on the day, simply because we don't like to deal with jumbled up numbers. Doing positional analysis based on the balls in their sorted positions would give a warped but mathematically predictable view of past results.
 

jack

Member
ok frank, the impression that there are standards, but they are cyclic change ie, the big problem is how to get these formulas craiar rotating patterns in an array lottery
 

madam

Member
Icewynd: In the past yu were able assist me. I need that assistance now. I had 3 sheets of "Pick 6 Wheel's" and the wheels in memory. Got wiped out for some electronic reason. At the top of the 1st page was the title Pick 6 Wheels. Under it were 2 rows of contributors:LJ, Adolf Muehl, Dietmar Pree, Philippe Cousteaux, etc. Below that a heading showing 4 / 4 wheels, then a list of 4x4 wheels and their related #s and lines for those #s. Next there ws a title 4 / 5 wheels, then a list of rx5 wheelsand their relaated #s and lines for those #s. I have misplaced the 2nd and 3rd sheets but they would have the wheels for 5 / 5 wheels and their #s and then the 6 /6 wheels. If you, in knowledge would have an idea of where I could find those listings, what can I say in return except thanks and our gratitude.
MADAM
 

Icewynd

Member
You can try this link, it looks like what you describe.

http://hem.bredband.net/b599956/wheels/Lotto-Wheels/full/pick6/t=3.htm

BTW, did you notice simonsez post on the Daily Lottos Forum? I know you're a fan.

Good luck,
:thumb:
 

madam

Member
Icewynd: close to what I was looking for and can be useable but there were more than the 3/4, 3/5, and 3/6. The sheets that I am alluding to had 4/4, 4/5, 4/6 and 5/5, 5/6, and 6/6, with all those contributors that are listed on the pages that you were good enuff to find. That was very instant results. You must have all or enuff of this info at your fingertips. Thank you very much for your wonderful efforts. The Simon Sez is not the lady of the past forum. She just disappeared somewhere or got the JP and retired as a # of us would like to do according to all the info that we pass back and forth for all our interest. Thanks again and please keep looking.
 

jack

Member
Hello, Frank, I noticed this pattern to divide a lottery = 49/6 into 4 groups, and scramble
4 groups in any one group will have zero or a dozen, and another group will have minimal condition
* Two numbers can have more numbers, this pattern is 100% because we have 4 groups
* And 6 numbers are drawn in the lottery 49/6, then play number 2 in the group that has zero or number 1 will play two misses, and the group that has the minimum condition of two numbers to play one number will miss this group, this pattern then there is 100% vertical positions of each column to see the endings.
 

Frank

Member
Well Jack, I don't know if it's just me, but I found the above very difficult to follow.
I think you tried to describe too many processes in a single sentence without being specific at each stage, with examples to illustrate what you meant by each element of the process. So I can't comment as I failed to understand it.
I got lost after the first line, divide a lottery into four groups. .... how?, using what rules?
 

jack

Member
ello, frank, careful with translating ok google.
* It is easy to divide the lottery 49/6 into 4 groups, where one group will
* Zero or a number, and another will have at least two groups, the default is 100%
 

jack

Member
01 03 05 07 09 21 23 25 27 29 41 43 45 47 49 = p / i
11 13 15 17 19 31 33 35 37 39 = i / i
10 12 14 16 18 30 32 34 36 38 = i / p
02 04 06 08 20 22 24 26 28 40 42 44 46 48 = p / p

where pi = mean 1st digit pair and one odd
p and p = 1st digit 2nd digit pair and pair
 

madam

Member
Icewynd: I solved my question of Pick 6 Wheel's. At the link you wrote out there is a 3.htm. I changed the 3 to a 4 and got the results I have been looking for. Thanks for the lead.
 

jack

Member
Hello frank, the topic above is the division of the 4 groups of 49/6
* Are separated into pair and pair
* Odd and odd and odd and even and odd pair = 4 conditions
* Intones the default is 100% where one of the four groups will have zero or one number and another
* Two or more numbers to play number two in the group that has zero or one, will miss this group
 

Frank

Member
:dizzy::dizzy: Never mind, like I said. You are never going to explain clerarly what you mean in so few lines of explanation. I'm not really that interested, but if anyone is, they would need much a more detailed explanation than you are giving. :)
 

jack

Member
Hello, ok Frank. And the pattern of the central range of the gauss curve? Al would not a standard?
* That is the largest number of combinations are in 75% of the draws and 25% are the ends of the bell curve
 

jack

Member
another pattern in reversed pairs x = 01 or 10 only play 01 or 10 only numca the two together, we have much reversed pairs
* Another example = 32.23 etc.
* Frank an example of the 4 groups. must look beneath each position of the lottery last example
** ultimo dei draw 01,06,12,25,38
* 1st position in the group number is p / odd
* the next not play in this group
* and with other asim 5 position
ie by filtering groups.
 

jack

Member
Hello, larbec, there'm looking for patterns that come in 80% to 100%, then the number is or is not in default, do not look at the number, but the default
* What are the basic patterns that you use? thank you
 

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