Neighboring Pair Numbers and Mirror...

Teufellj

Member
Neighboring pair numbers and Mirrors...
What do they look like? How are they used?
You need only to use these ten...There are subtle differences in the arrangements given below...
( 01-12-23-34-45-56-67-78-89-90)

And these are called...Odd/Even pairs...
( 13-24-35-46-57-68-79-80-91)

Dig into the past winning numbers to find these sets. How far into past wins is up to you ---one day; one week; one month...be consistant with your follow thru. You can really get :finger: moneywise if you don't!


Mirror numbers are reflections of themselves in the negative. What they do and how used...( I will use my shortened version for example!)

12345
67890

What you have is ...12345... with a line (not division) followed by 67890.
One number over another and each top or bottom digit is the reflection of the opposite. Using a pick3 set ...678...you get...123 or say ...989...=...484.
The object of the mirror sets are to get different digits stemming from the original or parent set but reflects those same numbers. An advanced player could further this setup by using neighboring pairs.

What games can these setups be used in? Virtually any game...

That's it folks, these are just two of the different ways to involve numbers that will keep the same meaning or value and they do get very good results!

Teufellj... :smokin:

 

Icewynd

Member
I'm glad you posted a more detailed explaination of these approaches. I know that neighboring numbers often come up in my 6/49 game. I'm going to look at mirror numbers when I get a little time. :cool:
 

Teufellj

Member
Icewynd, I carry a little pocket pad to make a note or two. For me,
spur of the moment flashes happen frequently. When I drive long distances I have my VOR (voice operated recorder) for the same reasons.
Glad that you read this entry.

Teufellj...
 

blitzed

Member
excellent ideas teufellj!

sometimes I do programming in my head while I'm doing other things...can usually immediately remember those bits.

no way I would be able to memorize recent draws and do a rundown in my head, and hope to remember everything later ha!

I should condition my mind better, while I'm walkin to the beach to fish, or while I'm fishin and it is slow...could be kickin around numbers while I'm at it eh?

blitzed:thumb:
 
I did some digging in our lottery recently. Belgian Lotto is a 6/42 lottery.

There are 10 odd pair numbers: 11, 13, 15, 17, 19, 31, 33, 35, 37, 39
There are 11 even pair numbers: 02, 04, 06, 08, 20, 22, 24, 26, 28, 40, 42
There are 21 mixed numbers: 01, 03, 05, 07, 09, 10, 12, 14, 16, 18, 21, 23, 25, 27, 29, 30, 32, 34, 36, 38, 41

I did some research on how the numbers drawn are distributed among those odd, even and mixed numbers (O, E, M):
17,68% = 1O 2E 3M
12,66% = 2O 1E 3M
11,61% = 1O 1E 4M
9,23% = 2O 2E 2M
7,12% = 1O 3E 2M
6,07% = 3O 1E 2M

Not sure how to use this information to develop a playable (= payable) system though. Making full wheels would be way too expensive. Example:
123 OEM = 17,68%
A full wheel 3 from 21 mixed numbers would generate 1330 combinations
A full wheel 2 from 11 even pair numbers would generate 55 combinations
1 number from 10 odd pair numbers would generate 10 combinations.

10 x 55 x 1330 = 731.500 combinations, with wich you would win the jackpot in 17,68% of the drawings theoretically.
 

blitzed

Member

Icewynd

Member
Hi Game Belgium,

Thanks for putting this together, its great information to have.

To play it, I would focus on top 30% (3M +1E/2O or 2E/1O) and try to pare down the number set by other means -- eg. number skips, draw patterns etc. to make a set that's small enough for a reasonable wheel.

For example, if the zero decade skips, 50% (for a 6/49 game) of the time it will skip again in the next draw or the one after, which lets you get rid of 9 numbers.

Bonne chance!
 

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