Hello Everyone,
I was looking at playing all the odd and even numbers every day, four draws per day, since they hit a lot.
ALL EVEN: (02468)
024, 026, 028, 046, 048, 068, 246, 248, 268, 468
ALL ODD: (13579)
135, 137, 139, 157, 159, 179, 357, 359, 379, 579
What killed the systems is, although they hit (all odd, or all even) often enough to make a good profit, half the time the hit contains doubles and triples (226 or 333). Since we aren't including doubles and triples the mechanical system fails.
So I looked at past results and it seems after 9 draws without a hit from our group of "20" they hit again within 2-3 draws.
A couple times the hit comes after 12 or 14 draws so a progression has to take place after 4 losses. My State, Texas, pays $80 on an any order bet for $1 so one would have to double after 4 losses to break even. Ouch.
my questions...
1) My assumption (whether correct or not) is that Pick 3 is random, that hot and cold numbers are a fallacy because frequency always moves to balance, making specific educated "guesses" from past draws meaningless. When I look at my States past performance frequency data all 10 numbers are more, or less, even. The spread between the least frequent and most frequent only varies a little.
Is there a better mechanical way to play a set group of numbers everyday?
2) Another assumption: Mechanical selection offers no guessing or reliance on past draws BUT since we know random is always moving to balance, as indicated by frequency data, we can try to take advantage of that move. An analogy is Roulette. We can say if the 1st Dozen has not hit in 9 spins the odds are good that it will hit soon, since again the balance is extremely uneven and random always moves to balance.
But with Roulette, betting that random moves to balance, as in my analogy, a progression is always needed. It is much easier play random against itself on a dozen in Roulette because there are only three of them, with Pick 3 there are 999 of them.
Does anyone use a progression playing the Pick 3? Please give examples.
3) Finally, check your States past performance to see how frequent the set of "20" odd/even numbers above hit and post. I'd love to get your thoughts, ideas and suggestions.
I do not want to argue that my assumptions are wrong. I know some people differ.
Lee
I was looking at playing all the odd and even numbers every day, four draws per day, since they hit a lot.
ALL EVEN: (02468)
024, 026, 028, 046, 048, 068, 246, 248, 268, 468
ALL ODD: (13579)
135, 137, 139, 157, 159, 179, 357, 359, 379, 579
What killed the systems is, although they hit (all odd, or all even) often enough to make a good profit, half the time the hit contains doubles and triples (226 or 333). Since we aren't including doubles and triples the mechanical system fails.
So I looked at past results and it seems after 9 draws without a hit from our group of "20" they hit again within 2-3 draws.
A couple times the hit comes after 12 or 14 draws so a progression has to take place after 4 losses. My State, Texas, pays $80 on an any order bet for $1 so one would have to double after 4 losses to break even. Ouch.
my questions...
1) My assumption (whether correct or not) is that Pick 3 is random, that hot and cold numbers are a fallacy because frequency always moves to balance, making specific educated "guesses" from past draws meaningless. When I look at my States past performance frequency data all 10 numbers are more, or less, even. The spread between the least frequent and most frequent only varies a little.
Is there a better mechanical way to play a set group of numbers everyday?
2) Another assumption: Mechanical selection offers no guessing or reliance on past draws BUT since we know random is always moving to balance, as indicated by frequency data, we can try to take advantage of that move. An analogy is Roulette. We can say if the 1st Dozen has not hit in 9 spins the odds are good that it will hit soon, since again the balance is extremely uneven and random always moves to balance.
But with Roulette, betting that random moves to balance, as in my analogy, a progression is always needed. It is much easier play random against itself on a dozen in Roulette because there are only three of them, with Pick 3 there are 999 of them.
Does anyone use a progression playing the Pick 3? Please give examples.
3) Finally, check your States past performance to see how frequent the set of "20" odd/even numbers above hit and post. I'd love to get your thoughts, ideas and suggestions.
I do not want to argue that my assumptions are wrong. I know some people differ.
Lee
