Virbatem
Member
wheeling software and processing time
After dozens of lotto program downloads I fail to find a wheeler. All programs which boast wheels have predefined wheel databases. (Additionally I did not like the interface or understand the methedology of these programs)
After writing some versions of a lotto analyser I've begun a third verision program encompassing many aspects of number generation.
My current design consideration/worry is the processing time required to generate wheels. I feel the method I chose is acceptible and versatile but terribly slow.
Can anyone list a few programs which create wheel lists to specification without resorting to predefined tables?
Lastly, (excuse my limited knowledge of acceptible terminology) how long does it take to generate 7 games of 6 numbers with a guarantee of 4 beginning with an attempt to cover all subs sets with 4 games? (Please specify computer speed)
My 800mhz processor took 1 min 30 secs to produce the following 7 games beginning with attempting to fit all subsets into 4 games:
1,2,5,6,7,8
1,2,4,6,7,8
1,3,4,5,6,7
1,3,4,5,6,8
1,2,3,6,7,8
2,3,4,5,7,8
1,2,3,4,5,6
which covers all 70 four digit subsets:
1,2,3,4
1,2,3,5
1,2,3,6
1,2,3,7
1,2,3,8
1,2,4,5
1,2,3,6
...
4,5,7,8
4,6,7,8
5,6,7,8
Generating the above 7 games knowing 7 games will be required is instantanious whereas processing all combinations/permutations for 4 games, 5 games and 6 games (and failing) took 1 minute 30 seconds.
Likewise: attempting to cover all 4 digit subsets with 6 games using a range of 1 to 8 took 1 minute 10 seconds.
I do realize that it is unusual to clock a failure but in this instance it determins the processing power more accurately in its totality.
I hope this rambling has made some sense.
After dozens of lotto program downloads I fail to find a wheeler. All programs which boast wheels have predefined wheel databases. (Additionally I did not like the interface or understand the methedology of these programs)
After writing some versions of a lotto analyser I've begun a third verision program encompassing many aspects of number generation.
My current design consideration/worry is the processing time required to generate wheels. I feel the method I chose is acceptible and versatile but terribly slow.
Can anyone list a few programs which create wheel lists to specification without resorting to predefined tables?
Lastly, (excuse my limited knowledge of acceptible terminology) how long does it take to generate 7 games of 6 numbers with a guarantee of 4 beginning with an attempt to cover all subs sets with 4 games? (Please specify computer speed)
My 800mhz processor took 1 min 30 secs to produce the following 7 games beginning with attempting to fit all subsets into 4 games:
1,2,5,6,7,8
1,2,4,6,7,8
1,3,4,5,6,7
1,3,4,5,6,8
1,2,3,6,7,8
2,3,4,5,7,8
1,2,3,4,5,6
which covers all 70 four digit subsets:
1,2,3,4
1,2,3,5
1,2,3,6
1,2,3,7
1,2,3,8
1,2,4,5
1,2,3,6
...
4,5,7,8
4,6,7,8
5,6,7,8
Generating the above 7 games knowing 7 games will be required is instantanious whereas processing all combinations/permutations for 4 games, 5 games and 6 games (and failing) took 1 minute 30 seconds.
Likewise: attempting to cover all 4 digit subsets with 6 games using a range of 1 to 8 took 1 minute 10 seconds.
I do realize that it is unusual to clock a failure but in this instance it determins the processing power more accurately in its totality.
I hope this rambling has made some sense.
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