Testing systems

Icewynd

Member
A quick question -- If I use one set of lotto numbers to develop a system, should I be using a different set to test it? Say I used the entire history of the Canadian 6/49 to develop an idea, should I then test it against, say, the Ontario 49 database? Split my 6/49 database into two parts? Other suggestions?

What say you?
 

blitzed

Member
hiya Icewynd, yes it is good idea to benchmark with various sets of data...much like how in clinical trials, a control group is given placebos.

also good to compare how a game is following probability...see if it is similar to another game, or way off with many numbers on the fringe with longshot probability.

blitzed:thumb:
 

time*treat

Member
I'd go with using part of a game history to develop and another part of the same game history to test. Checking other games to see if there are some larger "universal" patterns is optional and sometimes helpful.
 

Icewynd

Member
Good point, time*treat. I was thinking that all 6/49 lotteries are theoretically the same over a large enough sample of drawings. However, I haven't checked it out in practice!
 

Teufellj

Member
Icewynd...

Howdy, Icewynd,
along with the other comments, here's a little trick to add to your thinking toolbox...After you have done your calculating and run psudo or mockups;
Setup an anti or negative game from your numbers, then match those runs both regular predictions and the negative numbered predictions vs real game winning sets.
Negative numbers stem from their opposites...
12345
67890

You've likely seen that before but what is happening is you will have a triangulation to target from and get a better feel of how the numbers either egress or progress. The postulated negative numbers derive from a regular set
as is seen in the shorty setup above.

Good hunting my friend,

Teufellj...
 

Icewynd

Member
Thanks, Teufellj, this sounds interesting. :)

Actually, I haven't seen this idea before and I'm not sure I've got the "anti" thing -- for a 6/49 game would I just reverse the numbers? E.g. 1=49, 2=48, 3=47...?

As for having good hunting, I think of myself as more of a trapper than a hunter. I try to lay my snares where my quarry is often found and hope I can spring 6 of my traps at once -- hasn't happened yet but lotto players are, by definition, optimists!
 

Teufellj

Member
Icewynd...
12345
67890
All ten of these numbers represent...anti; negative or mirror numbers. They are a lot like neighboring pairs but not used in the same fashion.
E.g., let's look at...49...
Looking at the mini-setup you see first five digits then a line but not division then the last five digits. What is...49? Change nothing in the setup but just look at it. Each number over another represents a portion of the winning set...so, ...49 is 94! One (1) is 6...and 6 is ...1..; 5 is (0 or 10) and the reverse of this is...0...is...5! The idea is that say you run into a string of double digits then you would follow the course set above. You would take the natural winning numbers; put them in one column then do the math involved to get the mirror sets and into a corresponding column, pit these two columns against the theoritical plays that you are tinkering on; possibly lay some sort of plot which would indicate onto the actual winnings of say a month or semi-year or whatever then you may have a tracking guide line to future events.

Teufellj...
 

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