hiya Stone, fractals can be fun, zooming into near infinity, tweakin palettes...you might try playin with these freebies:
http://www.apophysis.org/
http://chaospro.de/
http://www.povray.org/
http://www.blender.org/
yup, built-in pseudo-random can be kinda funky, but can add more logic and shufflign routines to shake out better results...I hear windows has some similar entropy collection...on Linux there is an add-on program called Haveged which checks changes on hardware interrupts, another called RandomSound actually uses soundcard to record dirty low quality noise.
I used to run some pseudo-random then shuffling logic, and randomly grab RGB color values from coordinates in some pics...especially two I have which use the full 16.7million color spectrum logarithmically, then shuffle that around through another routine...I never ran it against the gauntlet of random number testing programs, but seemed pretty random to me, but I liked the novelty of knowing I had my own routine to shake out numbers...here are two example pics I had code readin values from...pics look strange, do not look like they hold all the colors, but they are in there.
http://crazynuts.hollosite.com/pics/000_latest_uploads/sp_index.php?file=./RGB16M.png
http://crazynuts.hollosite.com/pics/000_latest_uploads/sp_index.php?file=./RGB16M2.png
what size game history sample do you work with? I usually try to isolate some probabilities which are not too far out, and just check practical intervals of game history and try to exploit.
cya,
blitzed
