list each game in order then the next columns would be the amount the winning number has gone up or down from the previous winning number... in that position. i.e.:

winning numbers:

1-14-24-34-36-{1}

9-14-19-21-26-{24}

the change per position would be:

P1... P2... P3... P4... P5... P6

+8... 0... -5... -13... -10... +23

This is your change per position value. Colouring the negatives may help in distinguishing the +/- . I make a line graph with this data. I also total how many times each #change has hit. This can show you a range of changes that have occured most frequently.

So, how do you use this info? When you know your range is +/-4 from your previous winning number, you can get a positional range for the draw comming up. In this example, position 1 would have a range of 5-13. You can then use that range as a positional filter for your wheeling, or just look harder at #s within that range.

Another aspect is predicting the direction of the next draw. An up/down pattern can sometimes emerge quite regularly. Predicting a specific direction will eliminate 1/2 of your range. so instead of +/-4, your range becomes -4. A VERY tight filter, but I have found it to be pretty accurate when there's a clear indication. Again, this is a really tight filter & I reccomend only using it when you have a really strong feeling about the direction.

This chart will also show if one number hits alot. Like in my game, a positional change of 8 occurs most frequently, so I would add 8 to last draws winning #s, and check if my new #s look strong & include them in my set.

You can also track when each change hits, thus helping you predict a due change value. Making something similar to a skip & hit chart would work.

Your next chart would be the standard deviation chart which charts the difference each winning number has from the game average. You get this by getting the average for each position, then noting the difference of the winning # from the average.

This is what I do, it may not be the *official* mathematical standard deviation technique. ? Standard disclaimers apply. Can any of you other gamers & math/lotto whizes add anything here? Any comments?