LSystem-2004

Hi Stoopendaal,

Congratulations for latest version!!

I have a suggestion very important for me and Covermaster users:

Covermaster compatibility.

Current version tickets:
(01)-08-24-28-30-34-35-
(02)-05-07-17-29-37-39-
(03)-16-19-29-34-43-44-
(04)-17-19-22-23-27-46-

Covermaster compatibility:
08-24-28-30-34-35
05-07-17-29-37-39
16-19-29-34-43-44
17-19-22-23-27-46

I could save hours in convertions in excel to covermaster if you add this option in the generated tickets,

This option is great for wheels over 70,000 tickets.

Keep up the good work!
 
Covermaster compatible

Hi Grandmaster,

Update LS2004

The covermaster combinations will be automatically converted to the LS2004 structure using the import function...

Stoopendaal
 
Grandmaster said:
Hi Stoopendaal,

Congratulations for latest version!!

I have a suggestion very important for me and Covermaster users:

Covermaster compatibility.

Current version tickets:
(01)-08-24-28-30-34-35-
(02)-05-07-17-29-37-39-
(03)-16-19-29-34-43-44-
(04)-17-19-22-23-27-46-

Covermaster compatibility:
08-24-28-30-34-35
05-07-17-29-37-39
16-19-29-34-43-44
17-19-22-23-27-46

I could save hours in convertions in excel to covermaster if you add this option in the generated tickets,

This option is great for wheels over 70,000 tickets.

Keep up the good work!


Are the above combinations good for canada 649 lottery?:)
 

bloubul

Member
Hi All

I need help with LStystem-2004.

I whant to generate 40 numbers 50 lines looseness 01. Up to 22 lines everything OK. Now the problem starts, it's very slow from 22 lines on words, after 6 hours only went up to 30 lines.

I got a Pentium4, 24.gig Processor, 512DDR 400 Ram. Surely there must be problem. Nothing else is running with it.

What is the "BEST" method? how do I speed it up? what is the best looseness setting to obtain the maximun cover?

Help Urgently.


BlouBul :cool:
 
Hi bloubul,

With the settings generate 40 numbers 50 lines looseness 01 (Pick 6 game?) each number will only appear once with another number. So if the numbers 6 and 10 are in an combinaton you won't see it in another combination again. In this process/calculation each generated combination will be checked against the previous -passed- generated combinations. So when a pair is found - each combination has 15 pairs- in one of the previous combinations the new generated combinations will not pass and a new combination will be randomly generated and checked again against the previous generated combinations and will pass when a pair is not found.

As you can see, when the number of combinations increases, the chance that a pair in the new generated combination will be found increases too; in other words; the generated combination will not pass and the process of generating a new combination and checking it will start again.............

So, I think your pc is not the problem it is the process of the calcualtion.

Cheers,

Harm
 

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