Pick 3 Turbo Pl
Member
There are advantages and disadvantages to playng 1) pick 3 games in the first place, 2) using your corner store to buy the ticket (a one game only player), or 3) playing online (where all games are available). One of the nice things about playing online is it enables a player to get all the data from all games and allows a bird's eye view, so to speak, as to exactly what is going in in all the games. Once a player can get this sort of perspective, it becomes easier to decide where to take a risk.
For example, most players know about playing for a 'key' number in a boxed play. For example, if you think 4 is going to play (based on a set of criterion), you can set up a boxed play with that key number, which is 55 combinations total.
Extrapolated for a straight bet the total number of combinations is 270
In terms of cost, your corner store might not let you play anything less than a $1 ticket, even if it happens to be a game that is 'in play' (where the probability of a win for the key number in the near future is better than others). In terms of managing risk, it is not a bad idea to play .25 tickets (assuming you have extensively tested your ideas in the first place) at the outset, to see if your approach really does zig when the pick 3 game zigs, and you zag when the pick 3 game zags. There are an innumerable amount of systems out there (I have backtested several), and left alone, on any given day, if one were to do exactly as the system proscribed, I still have not found any that left a player with a net profit. So this means you have to figure out how to 'flex', so to speak, which means you will have to introduce a bit of your own intuition and feel to a strong data set of stats, where you can cherry pick the data for conditions that are 'just so'.
Conditions like this, it seems, don't happen very often. For example one condition amongst the 53 seasoned games (with over 361 draws of data to analyze) only comes around one or two times in any 361 draw period. But it is a pretty cheap play (12 to 25 combinations depending on how you approach it [for boxed pay - x 6 for a straight play]).
Getting back to the 'key' number play, how can we know a key number is very likely to play? Well, if I had the answer to that question, the *definitive* answer, I'd be very very rich. The truth is we do not know. The issue of whether or not we *can* know (to the day) is still a subject of inquiry and debate, cynics saying never, pick 3 students saying maybe. However, we can at least get a better idea as to when conditions in the past might have favored a play, and perhaps a trend off the lows (just one example).
Each key number for any game (0-9) has a behavioral 'signature', which, as we know is subject to change. Yet if we study the characteristics of all key numbers for all games over their respective 361 draw periods, we can at least get a pretty good picture of what *has* happened. Now, there are different stages in the performance signature of a key number. A key can be trending lower, sitting on the lows, in the middle and trending higher, or at the highs. Hence, a key is either hot, cold, or lukewarm, and with each category there is a degree of 'hotness', as it were,, coldness, and lukewarmness.
So there are any number of ways to speculate on when a key is likely to play next or not (at least within the next few draws), but for the time being, for the purposes of this discussion, let's focus on extremes of hot and cld. For a key number play, let's look for a number that is ice cold, let's look for a keyy number that, compared to the rest of the games, in the context of all the data, has a higher likelihood of play becasue an 'ice' cold condition has been met, a key so cold, and so long since it has been in play that the likelihood *of* play begins to rise exponentially. Again, statistical likelihood only gives us a frame of reference, not a guarantee; but it is certainly better than having no frame of reference at all, which is the point of studying past performance.
Let's look at a couple of key number charts. These charts track a key number's performance in the last 60 draw period. If a key is ice cold in a 60 time frame, it is a very cold number indeed! If you study the data, you find that the lowest low in terms of number of plays in any 60 draw period for a key number is right around 4, which is a very rare condition. Other lows, such as 5,6,7 occur with a relatively higher degree of frequency. What I like to do is scan fo key numbers that are 1) close to the historic all time low for all games in a given draw period, and 2) numbers that are at the lowest low for their specific game.
Since i know how many draws a key number has consecutively not appeared for all games on a historic basis, i also look for keys that have not played in x number of draws, x being a number close to the historic maximum, but not so close as to perhaps miss an opportunity. With that oin mind, lets look at a couple of charts.
The first chart is Delaware Day. This is not bad, but not super icy. but the number of draws since it has last played is significant enough to make it worth looking at.
Here we see a chart as it looks at the lows.
Now let's look at Connecticut day, where we can get an idea of one example of what can hapen as a key number comes off its lows:
The noteworthy aspect of this last chart is how the play is interrupted by two or three draws, then it plays again, meaning the frequency of play increases dramatically.
To capitalize on this sort of thing you have to 'stay with' a key until it plays over a span of x number of draws. You can just play it every draw until it hits (or until you get stopped out for a loss) or you can play a little game with the game by playing the key once, and then based upon your discretion, laying off (to save some money), and then coming back in again to 'catch' the key in play.
This is just one example of how to develop an approach to winning a pick 3 game. The possibilities for discoveryty are literally endless, but it does help to have an effective tool to gather the data and help you properly explore it, as well as test in a real world setting your ideas (sending the plays out to the websites and doing everything just as you would if you were really going to make that play except hitting the 'submit' button with the site). It also helps to have a 'pallette' to customize your set up even further. For example, you might think the 4 is in play, but sum of the digits 10 is not, and that it is not likely to be a doubles draw. This would change your play to:
Once you are ready to put the money on the table, you can then go online automatically to the website of your choice and *if* you win (you take the same risk at the corner store basically), you win usually twice to three times as much as you would otherwise. Of course it helps if you have a tool like this at your disposal. To have a tool that downloads and completely analyzes all the data for all games in a matter of minutes, the abilty to customize your own set ups, and/or enter the set ups from systems you like, and then be able to either send the play out to a real web site that pays two to three times as much money at the click of one button definitely gives a player a competitive edga over the house. And when it comes to playing games like this, having a better edge can really make a big diference!
For example, most players know about playing for a 'key' number in a boxed play. For example, if you think 4 is going to play (based on a set of criterion), you can set up a boxed play with that key number, which is 55 combinations total.
Code:
014,024,034,045,046,047,048,049,124,134,145,146,147,148,149,234,245,246,247,248,249,345,346,347,348,349,456,457,458,459,467,468,469,478,479,489,444,004,044,114,144,224,244,334,344,445,446,447,448,449,455,466,477,488,499
Extrapolated for a straight bet the total number of combinations is 270
Code:
984,948,894,849,498,489,974,947,794,749,497,479,874,847,784,748,487,478,964,946,694,649,496,469,864,846,684,648,486,468,764,746,674,647,476,467,954,945,594,549,495,459,854,845,584,548,485,458,754,745,574,547,475,457,654,645,564,546,465,456,943,934,493,439,394,349,843,834,483,438,384,348,743,734,473,437,374,347,643,634,463,436,364,346,543,534,453,435,354,345,942,924,492,429,294,249,842,824,482,428,284,248,742,724,472,427,274,247,642,624,462,426,264,246,542,524,452,425,254,245,432,423,342,324,243,234,941,914,491,419,194,149,841,814,481,418,184,148,741,714,471,417,174,147,641,614,461,416,164,146,541,514,451,415,154,145,431,413,341,314,143,134,421,412,241,214,142,124,940,904,490,409,094,049,840,804,480,408,084,048,740,704,470,407,074,047,640,604,460,406,064,046,540,504,450,405,054,045,430,403,340,304,043,034,420,402,240,204,042,024,410,401,140,104,041,014,994,949,499,884,848,488,774,747,477,664,646,466,554,545,455,944,494,449,844,484,448,744,474,447,644,464,446,544,454,445,443,434,344,433,343,334,442,424,244,422,242,224,441,414,144,411,141,114,440,404,044,400,040,004
In terms of cost, your corner store might not let you play anything less than a $1 ticket, even if it happens to be a game that is 'in play' (where the probability of a win for the key number in the near future is better than others). In terms of managing risk, it is not a bad idea to play .25 tickets (assuming you have extensively tested your ideas in the first place) at the outset, to see if your approach really does zig when the pick 3 game zigs, and you zag when the pick 3 game zags. There are an innumerable amount of systems out there (I have backtested several), and left alone, on any given day, if one were to do exactly as the system proscribed, I still have not found any that left a player with a net profit. So this means you have to figure out how to 'flex', so to speak, which means you will have to introduce a bit of your own intuition and feel to a strong data set of stats, where you can cherry pick the data for conditions that are 'just so'.
Conditions like this, it seems, don't happen very often. For example one condition amongst the 53 seasoned games (with over 361 draws of data to analyze) only comes around one or two times in any 361 draw period. But it is a pretty cheap play (12 to 25 combinations depending on how you approach it [for boxed pay - x 6 for a straight play]).
Getting back to the 'key' number play, how can we know a key number is very likely to play? Well, if I had the answer to that question, the *definitive* answer, I'd be very very rich. The truth is we do not know. The issue of whether or not we *can* know (to the day) is still a subject of inquiry and debate, cynics saying never, pick 3 students saying maybe. However, we can at least get a better idea as to when conditions in the past might have favored a play, and perhaps a trend off the lows (just one example).
Each key number for any game (0-9) has a behavioral 'signature', which, as we know is subject to change. Yet if we study the characteristics of all key numbers for all games over their respective 361 draw periods, we can at least get a pretty good picture of what *has* happened. Now, there are different stages in the performance signature of a key number. A key can be trending lower, sitting on the lows, in the middle and trending higher, or at the highs. Hence, a key is either hot, cold, or lukewarm, and with each category there is a degree of 'hotness', as it were,, coldness, and lukewarmness.
So there are any number of ways to speculate on when a key is likely to play next or not (at least within the next few draws), but for the time being, for the purposes of this discussion, let's focus on extremes of hot and cld. For a key number play, let's look for a number that is ice cold, let's look for a keyy number that, compared to the rest of the games, in the context of all the data, has a higher likelihood of play becasue an 'ice' cold condition has been met, a key so cold, and so long since it has been in play that the likelihood *of* play begins to rise exponentially. Again, statistical likelihood only gives us a frame of reference, not a guarantee; but it is certainly better than having no frame of reference at all, which is the point of studying past performance.
Let's look at a couple of key number charts. These charts track a key number's performance in the last 60 draw period. If a key is ice cold in a 60 time frame, it is a very cold number indeed! If you study the data, you find that the lowest low in terms of number of plays in any 60 draw period for a key number is right around 4, which is a very rare condition. Other lows, such as 5,6,7 occur with a relatively higher degree of frequency. What I like to do is scan fo key numbers that are 1) close to the historic all time low for all games in a given draw period, and 2) numbers that are at the lowest low for their specific game.
Since i know how many draws a key number has consecutively not appeared for all games on a historic basis, i also look for keys that have not played in x number of draws, x being a number close to the historic maximum, but not so close as to perhaps miss an opportunity. With that oin mind, lets look at a couple of charts.
The first chart is Delaware Day. This is not bad, but not super icy. but the number of draws since it has last played is significant enough to make it worth looking at.

Here we see a chart as it looks at the lows.
Now let's look at Connecticut day, where we can get an idea of one example of what can hapen as a key number comes off its lows:

The noteworthy aspect of this last chart is how the play is interrupted by two or three draws, then it plays again, meaning the frequency of play increases dramatically.
To capitalize on this sort of thing you have to 'stay with' a key until it plays over a span of x number of draws. You can just play it every draw until it hits (or until you get stopped out for a loss) or you can play a little game with the game by playing the key once, and then based upon your discretion, laying off (to save some money), and then coming back in again to 'catch' the key in play.
This is just one example of how to develop an approach to winning a pick 3 game. The possibilities for discoveryty are literally endless, but it does help to have an effective tool to gather the data and help you properly explore it, as well as test in a real world setting your ideas (sending the plays out to the websites and doing everything just as you would if you were really going to make that play except hitting the 'submit' button with the site). It also helps to have a 'pallette' to customize your set up even further. For example, you might think the 4 is in play, but sum of the digits 10 is not, and that it is not likely to be a doubles draw. This would change your play to:
Code:
014,024,034,045,047,048,049,124,134,146,147,148,149,234,245,246,247,248,249,345,346,347,348,349,456,457,458,459,467,468,469,478,479,489[
Once you are ready to put the money on the table, you can then go online automatically to the website of your choice and *if* you win (you take the same risk at the corner store basically), you win usually twice to three times as much as you would otherwise. Of course it helps if you have a tool like this at your disposal. To have a tool that downloads and completely analyzes all the data for all games in a matter of minutes, the abilty to customize your own set ups, and/or enter the set ups from systems you like, and then be able to either send the play out to a real web site that pays two to three times as much money at the click of one button definitely gives a player a competitive edga over the house. And when it comes to playing games like this, having a better edge can really make a big diference!