Filtering as a Way to Weed The Garden.

AllenB

Member
The only way that Filters can be “evaluated” is to Run Them Backwards (Or Go Back and Run Them Forward to the Present). By Evaluated I mean a Look at the Filter Setting that matched the Digit or Digits that were drawn. The History of a Digit Position’s Matching Setting can be looked at to try to predict the Next Correct Filter Setting for the Digit Position (N1, N2, N3).
Having Multiple Filters and a way to compare their Outputs has been my strategy in Pick 3 (California) for some time. I have posted a few predictions in the past that proved to be Eliminators on a consistent basis. Most of the Time one or two of my settings are wrong. Each time the Output from my Filter Settings is wrong from 27 to 216 Combinations are eliminated. The idea is to run enough filters to eliminate all but a manageable number of combinations and see if the Results are profitable. This can be done with Separate Filters or with different setting in a Filter Group.
Picture, if you will, a Lottery Combination Garden. Each Filter Group produces a Number of Plots. Using a Filter with 3 Settings per position produces 27 Plots. A Filter with 4 Options produces 64 Plots. Each Plot will contain a variable number of plants (combinations). The Variable is called Inventory. The Goal is to find the Right Plot; but, the reality is that most of the time My Filter Settings pick the wrong Plot. I can run a few Setting for a Group Filter and if I continue to be wrong eliminate more numbers; but each time I improve my chance of being Right. Running a Separate Filter Group gives Me a Better chance of being Wrong and eliminating more numbers. Filter Settings that select Plots in Separate Filter Groups that have the same Plant (combination) would then be a “lock” to eliminate those plants. Unfortunately, there are usually no more than 8-12 plants that are “locked” per comparisons.
Inventories are the Most Important Value in my opinion. One of the things that I track is the Inventory of the Matching Filter Group Setting in Each Draw. Each Draw Selects a Single Plant; but it also selects a Plot. Each Draw usually has different inventories in each plot. I count and record those values for each draw. A Filter Group that places 3 digits in 2 of the Options and 4 digits in a 3rd option will have Plots that contain 27, 36, 48 or 64 Plants. A 4 Option Filter Group produces a much larger variation in plants per plot and in many instances plots are empty. About a year ago, I ran an analysis based on a 4 Option Filter that used a Repeat-Odd-Even, Repeat-Top-Bottom and Repeat from the last 2 and 3 Draws paired with Odd-Even and Top-Bottom. The analysis tracked the inventories in each of the 64 plots in each draw over the entire history of Ca. Daily 3. Tracking the inventory of the Correct Plot showed that many times the inventory was small. Digging a little Deeper I ran the history of each plot in each game. This revealed that there were plots that often were empty; but, when they had as few as 1 plant they often hit. Sometime the plant was a Triple and it Hit. This analysis also showed that 2 or three of these “low to no” plant plots were actually profitable over the entire history of the game. Profits rose to a maximum of around $1500. The cycle went slightly negative and then rose to $1500 around 6 or 7 times in the Game history. Unfortunately these plots sometime went a year without plants and as long as 2 years to hit. I put that system on the shelf; but I am going to activate it as soon as I get my current system finished.
There are 2 Branches of this Strategy.
The First is the Group Filter. PAB produced the Longest List that I have Seen anywhere. I have been running 5-10 Filter Groups. 4-5 of these Filters are Based On variations of Skips and Frequencies. I also use HML, OE, and a Position Filter Based on the smallest to largest skip position of a digit in the recent draw history. Many more Filters can be investigated to further the “to be expected” wrong answer. You only have to be wrong on 1 of the 3 or 4 options in either of the 3 positions. The Short Description: Wrong enough is Right.
The Second is Inventories. The first thing to look for is the Setting Sequence (Plot#) that produces the largest number of Plants. One of my 4 Option Filters Generally puts the High inventory in setting 4. A Setting of 444 produces the largest inventory. While 4 is by far the most often hit (40%-50%) by position 444 hits at under 10%. That means in 90% of games this setting will eliminate from 48 to 216 “Weeds”. That is just 1 Filter Group. I just need to run a few more Groups, keep being wrong. Call it “Pulling Weeds”.
I have not seen many posts here recently that discuss Filtering Strategies in a General or Philosophical Sense. PAB's posts have been of great assistance leading to my posted thoughts in “A Way to Play Pick 3 Games” from which I received but a few, much appreciated replies. I have not seen any posts on the Idea of Elimination.
So, any of the 10-20 folks that have posted to the site since I joined have any thoughts? Any of the Silent Ones care to comment.
It’s a Forum after all.
Thanks for your interest.
Best of Skill to you all.
 

Sharks001

Member
Clear paterns can be be seen on pick 5 and 6....on pick 3 its eratic so cleaning your garden on a pick3 is a nightmare. Take a coin and shoot it in the air.....head or tails..Anything can happen
 

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