A nice question for Nick, GillesD or Snides

tomtom

Member
Virbatem said:
After dozens of lotto program downloads I fail to find a wheeler. All programs which boast wheels have predefined wheel databases. (Additionally I did not like the interface or understand the methedology of these programs)

After writing some versions of a lotto analyser I've begun a third verision program encompassing many aspects of number generation.

My current design consideration/worry is the processing time required to generate wheels. I feel the method I chose is acceptible and versatile but terribly slow.

Can anyone list a few programs which create wheel lists to specification without resorting to predefined tables?

Lastly, (excuse my limited knowledge of acceptible terminology) how long does it take to generate 7 games of 6 numbers with a guarantee of 4 beginning with an attempt to cover all subs sets with 4 games? (Please specify computer speed)

My 800mhz processor took 1 min 30 secs to produce the following 7 games beginning with attempting to fit all subsets into 4 games:

1,2,5,6,7,8
1,2,4,6,7,8
1,3,4,5,6,7
1,3,4,5,6,8
1,2,3,6,7,8
2,3,4,5,7,8
1,2,3,4,5,6

which covers all 70 four digit subsets:

1,2,3,4
1,2,3,5
1,2,3,6
1,2,3,7
1,2,3,8
1,2,4,5
1,2,3,6
...
4,5,7,8
4,6,7,8
5,6,7,8

Generating the above 7 games knowing 7 games will be required is instantanious whereas processing all combinations/permutations for 4 games, 5 games and 6 games (and failing) took 1 minute 30 seconds.

Likewise: attempting to cover all 4 digit subsets with 6 games using a range of 1 to 8 took 1 minute 10 seconds.

I do realize that it is unusual to clock a failure but in this instance it determins the processing power more accurately in its totality.

I hope this rambling has made some sense.


Well, this is quoted - copied from another thread posted in the past by Virbatem. Hope that it is OK, as I'm just using it because it fully explains my question, and additionally there is a nice example...Does anybody has an idea how might look a macro or code that generates above 7 lines ?????
 

GillesD

Member
Question ???

It is not too clear to me what you want really.

Out of 8 numbers (1 to 8), 28 combinations of 6 numbers can be made (from 1-2-3-4-5-6 to 3-4-5-6-7-8). Yet, you want only to get only 7 combinations. What criteria do you want do apply to reduce from 28 to 7? I could not see any logic in the 7 combinations listed compared to the 28 possibilities.

As far as 4-number combinations, it is correct that you can make 70 combinations out of 8 numbers (1 to 8) as indicated (from 1-2-3-4 to 5-6-7-8).
 

tomtom

Member
Re: Question ???

GillesD said:
It is not too clear to me what you want really.

Out of 8 numbers (1 to 8), 28 combinations of 6 numbers can be made (from 1-2-3-4-5-6 to 3-4-5-6-7-8). Yet, you want only to get only 7 combinations. What criteria do you want do apply to reduce from 28 to 7? I could not see any logic in the 7 combinations listed compared to the 28 possibilities.

As far as 4-number combinations, it is correct that you can make 70 combinations out of 8 numbers (1 to 8) as indicated (from 1-2-3-4 to 5-6-7-8).

The question is if there are 70 starting 4-digit subsets, how to make 7 lines ( or 8) which cover all (and only)70 - 4 digit starting subsets????
 

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